-rw-r--r-- | noncore/games/parashoot/interface.cpp | 3 | ||||
-rw-r--r-- | noncore/games/parashoot/interface.h | 1 | ||||
-rw-r--r-- | noncore/games/parashoot/main.cpp | 13 | ||||
-rw-r--r-- | noncore/games/parashoot/opie-parashoot.control | 2 | ||||
-rw-r--r-- | noncore/games/parashoot/parashoot.pro | 6 |
5 files changed, 10 insertions, 15 deletions
diff --git a/noncore/games/parashoot/interface.cpp b/noncore/games/parashoot/interface.cpp index db98720..a40426d 100644 --- a/noncore/games/parashoot/interface.cpp +++ b/noncore/games/parashoot/interface.cpp @@ -19,12 +19,13 @@ **********************************************************************/ #include "interface.h" #include "man.h" #include <qpe/resource.h> +#include <qpe/qpeapplication.h> #include <qlabel.h> #include <qmessagebox.h> #include <qapplication.h> #include <qstyle.h> #include <qpe/qpetoolbar.h> @@ -33,12 +34,14 @@ ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) : QMainWindow(parent,name,f), canvas(232, 258), fanfare("level_up"), score(0) { + QPEApplication::grabKeyboard(); + QPEApplication::setInputMethodHint(this, QPEApplication::AlwaysOff ); canvas.setAdvancePeriod(80); QPixmap bg = Resource::loadPixmap("parashoot/sky"); canvas.setBackgroundPixmap(bg); pb = new QCanvasView(&canvas, this); pb->setFocus(); diff --git a/noncore/games/parashoot/interface.h b/noncore/games/parashoot/interface.h index 3f36d0b..5abbe0b 100644 --- a/noncore/games/parashoot/interface.h +++ b/noncore/games/parashoot/interface.h @@ -35,12 +35,13 @@ class Helicopter; // left, right, up, down }; class ParaShoot : public QMainWindow { Q_OBJECT public: + static QString appName() { return QString::fromLatin1("parashoot"); } ParaShoot(QWidget* parent=0, const char* name=0, WFlags f=0); void clear(); void gameOver(); int mancount; void levelUp(); diff --git a/noncore/games/parashoot/main.cpp b/noncore/games/parashoot/main.cpp index 60eea18..ee36d26 100644 --- a/noncore/games/parashoot/main.cpp +++ b/noncore/games/parashoot/main.cpp @@ -18,19 +18,10 @@ ** **********************************************************************/ #include "interface.h" #include <qpe/qpeapplication.h> +#include <opie/oapplicationfactory.h> -int main(int argc, char **argv) -{ - QPEApplication app(argc,argv); +OPIE_EXPORT_APP( OApplicationFactory<ParaShoot> ) - QPEApplication::grabKeyboard(); - - ParaShoot m; - QPEApplication::setInputMethodHint( &m, QPEApplication::AlwaysOff ); - app.showMainWidget(&m); - - return app.exec(); -} diff --git a/noncore/games/parashoot/opie-parashoot.control b/noncore/games/parashoot/opie-parashoot.control index 758d24d..139dd3c 100644 --- a/noncore/games/parashoot/opie-parashoot.control +++ b/noncore/games/parashoot/opie-parashoot.control @@ -1,8 +1,8 @@ Package: opie-parashoot -Files: bin/parashoot apps/Games/parashoot.desktop pics/parashoot +Files: plugins/application/libparashoot.so* bin/parashoot apps/Games/parashoot.desktop pics/parashoot Priority: optional Section: opie/games Maintainer: Martin Imobersteg <imm@gmx.ch> Architecture: arm Depends: task-opie-minimal Description: Game: shoot the parachutists diff --git a/noncore/games/parashoot/parashoot.pro b/noncore/games/parashoot/parashoot.pro index c2746f9..f5d103a 100644 --- a/noncore/games/parashoot/parashoot.pro +++ b/noncore/games/parashoot/parashoot.pro @@ -1,11 +1,11 @@ -TEMPLATE = app -CONFIG += qt warn_on release -DESTDIR = $(OPIEDIR)/bin +CONFIG += qt warn_on release quick-app HEADERS = interface.h man.h cannon.h base.h bullet.h helicopter.h SOURCES = main.cpp interface.cpp man.cpp cannon.cpp base.cpp bullet.cpp helicopter.cpp TARGET = parashoot INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe + + include ( $(OPIEDIR)/include.pro ) |