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+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************//*
+ * KAsteroids - Copyright (c) Martin R. Jones 1997
+ *
+ * Part of the KDE project
+ */
+
+#ifndef __KAST_TOPLEVEL_H__
+#define __KAST_TOPLEVEL_H__
+
+#include <qmainwindow.h>
+#include <qdict.h>
+#include <qmap.h>
+
+#include "view.h"
+
+
+class KALedMeter;
+class QLCDNumber;
+
+class KAstTopLevel : public QMainWindow
+{
+ Q_OBJECT
+public:
+ KAstTopLevel( QWidget *parent=0, const char *name=0 );
+ virtual ~KAstTopLevel();
+
+private:
+ void playSound( const char *snd );
+ void readSoundMapping();
+ void doStats();
+
+protected:
+ virtual void showEvent( QShowEvent * );
+ virtual void hideEvent( QHideEvent * );
+ virtual void keyPressEvent( QKeyEvent *event );
+ virtual void keyReleaseEvent( QKeyEvent *event );
+ virtual void focusInEvent( QFocusEvent *event );
+ virtual void focusOutEvent( QFocusEvent *event );
+
+private slots:
+ void slotNewGame();
+
+ void slotShipKilled();
+ void slotRockHit( int size );
+ void slotRocksRemoved();
+
+ void slotUpdateVitals();
+
+private:
+ KAsteroidsView *view;
+ QLCDNumber *scoreLCD;
+ QLCDNumber *levelLCD;
+ QLCDNumber *shipsLCD;
+
+ QLCDNumber *teleportsLCD;
+// QLCDNumber *bombsLCD;
+ QLCDNumber *brakesLCD;
+ QLCDNumber *shieldLCD;
+ QLCDNumber *shootLCD;
+ KALedMeter *powerMeter;
+
+ bool sound;
+ QDict<QString> soundDict;
+
+ // waiting for user to press Enter to launch a ship
+ bool waitShip;
+ bool isPaused;
+
+ int shipsRemain;
+ int score;
+ int level;
+ bool showHiscores;
+
+ enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
+ Brake, Shield, Pause, NewGame };
+
+ QMap<int,Action> actions;
+};
+
+#endif
+