Diffstat (limited to 'noncore/games/qasteroids/view.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/qasteroids/view.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/noncore/games/qasteroids/view.cpp b/noncore/games/qasteroids/view.cpp index 448a54a..352c63b 100644 --- a/noncore/games/qasteroids/view.cpp +++ b/noncore/games/qasteroids/view.cpp @@ -1,79 +1,76 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */ #include "view.h" #include <qpe/resource.h> -#include <qapplication.h> -#include <qkeycode.h> -#include <qaccel.h> #include <stdlib.h> #include <math.h> #define IMG_BACKGROUND "qasteroids/bg.png" #define REFRESH_DELAY 33 #define SHIP_SPEED 0.3 #define MISSILE_SPEED 10.0 #define SHIP_STEPS 64 #define ROTATE_RATE 2 #define SHIELD_ON_COST 1 #define SHIELD_HIT_COST 30 #define BRAKE_ON_COST 4 #define MAX_ROCK_SPEED 2.5 #define MAX_POWERUP_SPEED 1.5 #define MAX_SHIP_SPEED 8 #define MAX_BRAKES 5 #define MAX_SHIELDS 5 #define MAX_FIREPOWER 5 #define TEXT_SPEED 4 #define PI_X_2 6.283185307 #ifndef M_PI #define M_PI 3.141592654 #endif struct { int id; const char *path; int frames; } kas_animations [] = { // { ID_ROCK_LARGE, "rock1/rock1\%1.png", 32 }, { ID_ROCK_MEDIUM, "rock2/rock2\%1.png", 32 }, { ID_ROCK_SMALL, "rock3/rock3\%1.png", 32 }, { ID_SHIP, "ship/ship\%1.png", 32 }, { ID_MISSILE, "missile/missile.png", 0 }, { ID_BIT, "bits/bits\%1.png", 16 }, { ID_EXHAUST, "exhaust/exhaust.png", 0 }, { ID_ENERGY_POWERUP, "powerups/energy.png", 0 }, // { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 }, { ID_BRAKE_POWERUP, "powerups/brake.png", 0 }, { ID_SHIELD_POWERUP, "powerups/shield.png", 0 }, |