Diffstat (limited to 'noncore/games/sfcave-sdl/animatedimage.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/sfcave-sdl/animatedimage.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/noncore/games/sfcave-sdl/animatedimage.cpp b/noncore/games/sfcave-sdl/animatedimage.cpp index d9d6ff6..441c647 100644 --- a/noncore/games/sfcave-sdl/animatedimage.cpp +++ b/noncore/games/sfcave-sdl/animatedimage.cpp | |||
@@ -1,36 +1,33 @@ | |||
1 | #include "SDL.h" | 1 | #include "SDL.h" |
2 | #include "SDL_image.h" | 2 | #include "SDL_image.h" |
3 | 3 | ||
4 | #include "constants.h" | 4 | #include "constants.h" |
5 | #include "animatedimage.h" | 5 | #include "animatedimage.h" |
6 | 6 | ||
7 | AnimatedImage :: AnimatedImage( QString file, int nFrames ) | 7 | AnimatedImage :: AnimatedImage( string file, int nFrames ) |
8 | { | 8 | { |
9 | nrFrames = nFrames; | 9 | nrFrames = nFrames; |
10 | currentFrame = 0; | 10 | currentFrame = 0; |
11 | 11 | ||
12 | // Load image | 12 | // Load image |
13 | image = IMG_Load( (const char *)file.c_str() ); | 13 | image = IMG_Load( (const char *)file.c_str() ); |
14 | if ( !image ) | 14 | if ( !image ) |
15 | { | 15 | { |
16 | nrFrames = 0; | 16 | nrFrames = 0; |
17 | image = 0; | 17 | image = 0; |
18 | return; | 18 | return; |
19 | } | 19 | } |
20 | 20 | ||
21 | SDL_SetColorKey(image, SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB( image->format, 0, 0, 0 ) ); | 21 | SDL_SetColorKey(image, SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB( image->format, 0, 0, 0 ) ); |
22 | //image = SDL_DisplayFormat( tmp ); | ||
23 | |||
24 | //SDL_FreeSurface( tmp ); | ||
25 | frameWidth = image->w/nrFrames; | 22 | frameWidth = image->w/nrFrames; |
26 | frameHeight = image->h; | 23 | frameHeight = image->h; |
27 | } | 24 | } |
28 | 25 | ||
29 | AnimatedImage :: ~AnimatedImage() | 26 | AnimatedImage :: ~AnimatedImage() |
30 | { | 27 | { |
31 | if ( image != 0 ) | 28 | if ( image != 0 ) |
32 | SDL_FreeSurface( image ); | 29 | SDL_FreeSurface( image ); |
33 | } | 30 | } |
34 | 31 | ||
35 | bool AnimatedImage :: nextFrame() | 32 | bool AnimatedImage :: nextFrame() |
36 | { | 33 | { |
@@ -38,24 +35,27 @@ bool AnimatedImage :: nextFrame() | |||
38 | currentFrame ++; | 35 | currentFrame ++; |
39 | if ( currentFrame >= nrFrames ) | 36 | if ( currentFrame >= nrFrames ) |
40 | { | 37 | { |
41 | currentFrame --; | 38 | currentFrame --; |
42 | rc = false; | 39 | rc = false; |
43 | } | 40 | } |
44 | 41 | ||
45 | return rc; | 42 | return rc; |
46 | } | 43 | } |
47 | 44 | ||
48 | void AnimatedImage :: draw( SDL_Surface *screen, int x, int y ) | 45 | void AnimatedImage :: draw( SDL_Surface *screen, int x, int y ) |
49 | { | 46 | { |
47 | if ( !image ) | ||
48 | return; | ||
49 | |||
50 | SDL_Rect dst; | 50 | SDL_Rect dst; |
51 | dst.x = currentFrame * frameWidth; | 51 | dst.x = currentFrame * frameWidth; |
52 | dst.y = 0; | 52 | dst.y = 0; |
53 | dst.w = frameWidth; | 53 | dst.w = frameWidth; |
54 | dst.h = frameHeight; | 54 | dst.h = frameHeight; |
55 | 55 | ||
56 | SDL_Rect dst2; | 56 | SDL_Rect dst2; |
57 | dst2.x = x - (frameWidth/2); | 57 | dst2.x = x - (frameWidth/2); |
58 | dst2.y = y - (frameHeight/2);; | 58 | dst2.y = y - (frameHeight/2);; |
59 | SDL_BlitSurface( image, &dst, screen, &dst2 ); | 59 | SDL_BlitSurface( image, &dst, screen, &dst2 ); |
60 | } | 60 | } |
61 | 61 | ||