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path: root/noncore/games/sfcave-sdl/animatedimage.cpp
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-rw-r--r--noncore/games/sfcave-sdl/animatedimage.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/noncore/games/sfcave-sdl/animatedimage.cpp b/noncore/games/sfcave-sdl/animatedimage.cpp
index d9d6ff6..441c647 100644
--- a/noncore/games/sfcave-sdl/animatedimage.cpp
+++ b/noncore/games/sfcave-sdl/animatedimage.cpp
@@ -5,5 +5,5 @@
#include "animatedimage.h"
-AnimatedImage :: AnimatedImage( QString file, int nFrames )
+AnimatedImage :: AnimatedImage( string file, int nFrames )
{
nrFrames = nFrames;
@@ -20,7 +20,4 @@ AnimatedImage :: AnimatedImage( QString file, int nFrames )
SDL_SetColorKey(image, SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB( image->format, 0, 0, 0 ) );
-// image = SDL_DisplayFormat( tmp );
-
-// SDL_FreeSurface( tmp );
frameWidth = image->w/nrFrames;
frameHeight = image->h;
@@ -48,4 +45,7 @@ bool AnimatedImage :: nextFrame()
void AnimatedImage :: draw( SDL_Surface *screen, int x, int y )
{
+ if ( !image )
+ return;
+
SDL_Rect dst;
dst.x = currentFrame * frameWidth;