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path: root/noncore/games/sfcave-sdl/animatedimage.h
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-rw-r--r--noncore/games/sfcave-sdl/animatedimage.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/noncore/games/sfcave-sdl/animatedimage.h b/noncore/games/sfcave-sdl/animatedimage.h
new file mode 100644
index 0000000..1b38e6d
--- a/dev/null
+++ b/noncore/games/sfcave-sdl/animatedimage.h
@@ -0,0 +1,25 @@
+#ifndef __ANIMATED_IMAGE_H
+#define __ANIMATED_IMAGE_H
+
+#include "SDL.h"
+
+class AnimatedImage
+{
+public:
+ AnimatedImage( QString file, int nFrames );
+ ~AnimatedImage();
+
+ bool nextFrame();
+ void draw( SDL_Surface *screen, int x, int y );
+ bool AtEnd();
+ void reset() { currentFrame = 0; }
+private:
+
+ SDL_Surface *image;
+ int nrFrames;
+ int currentFrame;
+
+ int frameWidth;
+ int frameHeight;
+};
+#endif