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path: root/noncore/games/sfcave-sdl/bfont.cpp
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-rw-r--r--noncore/games/sfcave-sdl/bfont.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/bfont.cpp b/noncore/games/sfcave-sdl/bfont.cpp
index 7dec8f5..3ba0f4f 100644
--- a/noncore/games/sfcave-sdl/bfont.cpp
+++ b/noncore/games/sfcave-sdl/bfont.cpp
@@ -1,36 +1,36 @@
/***********************************************************/
/* */
/* BFONT.c v. 1.0.2 - Billi Font Library by Diego Billi */
/* BFONT++ C++ port by Gianluigi Davassi */
/***********************************************************/
#include "iostream"
using namespace std;
#include "string.h"
#include "stdlib.h"
#include "stdarg.h"
-#include "SDL_image.h"
+#include <SDL/SDL_image.h>
#include "bfont.h"
void BFont::InitFont()
{
int x = 0, i = '!';
Uint32 sentry = GetPixel(0,0);
if (SDL_MUSTLOCK(Surface))
SDL_LockSurface(Surface);
while ( x < (Surface->w-1))
{
if(GetPixel(x,0) != sentry)
{
Chars[i].x = x;
Chars[i].y = 1;
Chars[i].h = Surface->h;
for (; GetPixel(x, 0) != sentry && x < (Surface->w); ++x) ;
Chars[i].w = (x - Chars[i].x);
i++;
} else
{ x++; }
}
Chars[' '].x = 0;