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diff --git a/noncore/games/sfcave-sdl/bfont.h b/noncore/games/sfcave-sdl/bfont.h
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+
+/************************************************************
+
+ BFONT v. 1.0.2 - Billi Font Library by Diego Billi
+ BFONT++ C++ port by Gianluigi Davassi
+************************************************************/
+
+#ifndef __BFONT_HEADER_H__
+#define __BFONT_HEADER_H__
+
+#include <iostream>
+#include "SDL.h"
+
+class BFont
+{
+ int h; // font height
+ SDL_Surface *Surface; // font surface
+ SDL_Rect Chars[256]; // characters width
+ const char* name; // font name
+
+ BFont(const BFont&);
+
+ void InitFont();
+ int count(const char *text);
+public:
+
+ BFont(const char *__filename) // generator bill
+ : name(__filename)
+ { LoadFont(__filename); }
+
+ ~BFont()
+ { SDL_FreeSurface(Surface); } // screen must be free by application
+
+ int FontHeight () // Returns the font height
+ { return h; }
+
+ void SetFontHeight (int height) // Change the font height
+ { h = height ; }
+
+ int CharWidth (char c) // Returns the character width of the specified font
+ { return Chars[c].w; }
+
+ void LoadFont (const char *filename); // Load and store le font in the BFont structure
+ int PutChar (SDL_Surface *screen, int x, int y, char c); // Write a single character on the "Surface" with the current font
+ int TextWidth (const char *text ); // Returns the width, in pixels, of the text calculated with the current font
+
+ BFont *SetFontColor(Uint8 r, Uint8 g, Uint8 b); // Returns a new font colored with the color (r,g,b)
+
+ void PutString ( SDL_Surface *screen, int x, int y, const char *text); // Write a string on the "Surface" with the specified font
+ void LeftPutString ( SDL_Surface *screen, int y, const char *text); // Write a left-aligned string on the "Surface" with the specified font
+ void CenteredPutString ( SDL_Surface *screen, int y, const char *text); // Write a center-aligned string on the "Surface" with the specified font
+ void RightPutString ( SDL_Surface *screen, int y, const char *text); // Write a right-aligned string on the "Surface" with the specified font
+ void JustifiedPutString ( SDL_Surface *screen, int y, const char *text); // Write a justify-aligned string on the "Surface" with the specified font
+
+ // The following functions do the same task but have the classic "printf" sintax
+ void PrintString ( SDL_Surface *screen, int x, int y, char *fmt, ...);
+ void CenteredPrintString ( SDL_Surface *screen, int y, char *fmt, ...);
+ void RightPrintString ( SDL_Surface *screen, int y, char *fmt, ...);
+ void LeftPrintString ( SDL_Surface *screen, int y, char *fmt, ...);
+ void JustifiedPrintString ( SDL_Surface *screen, int y, char *fmt, ...);
+
+private:
+ Uint32 GetPixel( Sint32 X, Sint32 Y);
+ Uint32 xGetPixel(SDL_Surface *surface, int x, int y);
+ void PutPixel( SDL_Surface *,int x, int y, Uint32 pixel);
+
+};
+
+#endif // __BFONT_HEADER_H__
+