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path: root/noncore/games/sfcave-sdl/constants.h
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-rw-r--r--noncore/games/sfcave-sdl/constants.h29
1 files changed, 23 insertions, 6 deletions
diff --git a/noncore/games/sfcave-sdl/constants.h b/noncore/games/sfcave-sdl/constants.h
index 8fadae4..f10764e 100644
--- a/noncore/games/sfcave-sdl/constants.h
+++ b/noncore/games/sfcave-sdl/constants.h
@@ -1,30 +1,29 @@
#ifndef __CONSTANTS_H
#define __CONSTANTS_H
#include <string>
using namespace std;
-#define QString string
#ifdef QWS
#define IMAGES_PATH "/opt/QtPalmtop/pics/sfcave/data/"
#define SOUND_PATH "/opt/QtPalmtop/sounds/sfcave/"
#else
#define IMAGES_PATH "./images/"
#define SOUND_PATH "./sounds/"
#endif
// Width and height of app
#define WIDTH 240
#define HEIGHT 320
//Number of map segments
#define MAPSIZE 51
// Maximum number of blocks visible on screen at any one time
#define BLOCKSIZE 6
// length of players trail
#define TRAILSIZE 60
// Game States
#define STATE_QUIT -1
@@ -34,34 +33,52 @@ using namespace std;
#define STATE_NEWGAME 3
#define STATE_MENU 4
#define STATE_REPLAY 5
#define STATE_HELP 6
// Menu Options
#define MENU_STARTGAME 1
#define MENU_REPLAYS 2
#define MENU_OPTIONS 3
#define MENU_HELP 4
#define MENU_QUIT 5
#define MENU_PLAY_REPLAY 6
#define MENU_LOAD_REPLAY 7
#define MENU_SAVE_REPLAY 8
#define MENU_BACK 9
#define MENU_GAME_TYPE 10
#define MENU_DIFFICULTY 11
#define MENU_CLEAR_SCORES 12
#define MENU_GAME_SFCAVE 13
#define MENU_GAME_GATES 14
#define MENU_GAME_FLY 15
#define MENU_DIFFICULTY_EASY 16
#define MENU_DIFFICULTY_NORMAL 17
#define MENU_DIFFICULTY_HARD 18
-#define MENU_SOUNDS 19
-#define MENU_SOUND_ON 20
-#define MENU_SOUND_OFF 21
-#define MENU_MUSIC_ON 22
-#define MENU_MUSIC_OFF 23
+#define MENU_DIFFICULTY_HARD 18
+#define MENU_DIFFICULTY_CUSTOM 19
+#define MENU_SOUNDS 20
+#define MENU_SOUND_ON 21
+#define MENU_SOUND_OFF 22
+#define MENU_MUSIC_ON 23
+#define MENU_MUSIC_OFF 24
+#define MENU_CUSTOM_THRUST 25
+#define MENU_CUSTOM_GRAVITY 26
+#define MENU_CUSTOM_MAXSPEEDUP 27
+#define MENU_CUSTOM_MAXSPEEDDOWN 28
+#define MENU_CUSTOM_INCREASE 29
+#define MENU_CUSTOM_DECREASE 30
+#define MENU_CUSTOM_SAVE 31
+#define MENU_CUSTOM_CANCEL 32
// Sounds
#define SND_EXPLOSION 0
#define SND_THRUST 1
+#define INGAME_MUSIC SOUND_PATH "ingame.mod"
+
+// Constants for player values
+#define PLAYER_THRUST 0
+#define PLAYER_GRAVITY 1
+#define PLAYER_MAX_SPEED_UP 2
+#define PLAYER_MAX_SPEED_DOWN 3
+
#endif