Diffstat (limited to 'noncore/games/sfcave-sdl/constants.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/sfcave-sdl/constants.h | 29 |
1 files changed, 23 insertions, 6 deletions
diff --git a/noncore/games/sfcave-sdl/constants.h b/noncore/games/sfcave-sdl/constants.h index 8fadae4..f10764e 100644 --- a/noncore/games/sfcave-sdl/constants.h +++ b/noncore/games/sfcave-sdl/constants.h @@ -1,30 +1,29 @@ #ifndef __CONSTANTS_H #define __CONSTANTS_H #include <string> using namespace std; -#define QString string #ifdef QWS #define IMAGES_PATH "/opt/QtPalmtop/pics/sfcave/data/" #define SOUND_PATH "/opt/QtPalmtop/sounds/sfcave/" #else #define IMAGES_PATH "./images/" #define SOUND_PATH "./sounds/" #endif // Width and height of app #define WIDTH 240 #define HEIGHT 320 //Number of map segments #define MAPSIZE 51 // Maximum number of blocks visible on screen at any one time #define BLOCKSIZE 6 // length of players trail #define TRAILSIZE 60 // Game States #define STATE_QUIT -1 @@ -34,34 +33,52 @@ using namespace std; #define STATE_NEWGAME 3 #define STATE_MENU 4 #define STATE_REPLAY 5 #define STATE_HELP 6 // Menu Options #define MENU_STARTGAME 1 #define MENU_REPLAYS 2 #define MENU_OPTIONS 3 #define MENU_HELP 4 #define MENU_QUIT 5 #define MENU_PLAY_REPLAY 6 #define MENU_LOAD_REPLAY 7 #define MENU_SAVE_REPLAY 8 #define MENU_BACK 9 #define MENU_GAME_TYPE 10 #define MENU_DIFFICULTY 11 #define MENU_CLEAR_SCORES 12 #define MENU_GAME_SFCAVE 13 #define MENU_GAME_GATES 14 #define MENU_GAME_FLY 15 #define MENU_DIFFICULTY_EASY 16 #define MENU_DIFFICULTY_NORMAL 17 #define MENU_DIFFICULTY_HARD 18 -#define MENU_SOUNDS 19 -#define MENU_SOUND_ON 20 -#define MENU_SOUND_OFF 21 -#define MENU_MUSIC_ON 22 -#define MENU_MUSIC_OFF 23 +#define MENU_DIFFICULTY_HARD 18 +#define MENU_DIFFICULTY_CUSTOM 19 +#define MENU_SOUNDS 20 +#define MENU_SOUND_ON 21 +#define MENU_SOUND_OFF 22 +#define MENU_MUSIC_ON 23 +#define MENU_MUSIC_OFF 24 +#define MENU_CUSTOM_THRUST 25 +#define MENU_CUSTOM_GRAVITY 26 +#define MENU_CUSTOM_MAXSPEEDUP 27 +#define MENU_CUSTOM_MAXSPEEDDOWN 28 +#define MENU_CUSTOM_INCREASE 29 +#define MENU_CUSTOM_DECREASE 30 +#define MENU_CUSTOM_SAVE 31 +#define MENU_CUSTOM_CANCEL 32 // Sounds #define SND_EXPLOSION 0 #define SND_THRUST 1 +#define INGAME_MUSIC SOUND_PATH "ingame.mod" + +// Constants for player values +#define PLAYER_THRUST 0 +#define PLAYER_GRAVITY 1 +#define PLAYER_MAX_SPEED_UP 2 +#define PLAYER_MAX_SPEED_DOWN 3 + #endif |