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diff --git a/noncore/games/sfcave-sdl/flyterrain.h b/noncore/games/sfcave-sdl/flyterrain.h
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1#ifndef __FLYTERRAIN_H
2#define __FLYTERRAIN_H
3
4#include <SDL.h>
5
6#include "terrain.h"
7
8class FlyTerrain : public Terrain
9{
10public:
11 FlyTerrain( int w, int h );
12 ~FlyTerrain();
13
14 void drawTerrain( SDL_Surface *screen );
15 int getScore( int difficulty, int dist );
16
17 void displayScoreZones( bool val ) { showScoreZones = val; }
18
19protected:
20 bool showScoreZones;
21
22 static int flyScoreZones[][3];
23
24 void setPoint( int point );
25};
26
27
28#endif
29