Diffstat (limited to 'noncore/games/sfcave-sdl/gates_game.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/sfcave-sdl/gates_game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/gates_game.cpp b/noncore/games/sfcave-sdl/gates_game.cpp index 700a6ec..638658b 100644 --- a/noncore/games/sfcave-sdl/gates_game.cpp +++ b/noncore/games/sfcave-sdl/gates_game.cpp @@ -1,49 +1,49 @@ -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "gates_game.h" #include "random.h" GatesGame :: GatesGame( SFCave *p, int w, int h, int diff ) : Game( p, w, h, diff ) { gameName = "Gates"; difficulty = MENU_DIFFICULTY_EASY; blockUpdateRate = 200; terrain = new Terrain( w, h ); player = new Player( w, h ); highScore = 0; } GatesGame :: ~GatesGame() { // terrain and player get deleted by parent class } void GatesGame :: init() { blockHeight = 80; blockWidth = 20; lastGateBottomY = 0; gateDistance = 75; nextGate = nextInt( 50 ) + gateDistance; gapHeight = 75; switch( difficulty ) { case MENU_DIFFICULTY_EASY: gapHeight = 75; player->setMovementInfo( 0.4, 0.6, 4, 5 ); break; case MENU_DIFFICULTY_NORMAL: gapHeight = 50; player->setMovementInfo( 0.4, 0.6, 4, 5 ); break; case MENU_DIFFICULTY_HARD: gapHeight = 25; player->setMovementInfo( 0.6, 0.8, 6, 7 ); break; case MENU_DIFFICULTY_CUSTOM: { |