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path: root/noncore/games/sfcave-sdl/gates_game.h
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-rw-r--r--noncore/games/sfcave-sdl/gates_game.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/gates_game.h b/noncore/games/sfcave-sdl/gates_game.h
index 8499ff9..b44336a 100644
--- a/noncore/games/sfcave-sdl/gates_game.h
+++ b/noncore/games/sfcave-sdl/gates_game.h
@@ -1,28 +1,28 @@
1#ifndef __GATES_GAME_H 1#ifndef __GATES_GAME_H
2#define __GATES_GAME_H 2#define __GATES_GAME_H
3 3
4#include "SDL.h" 4#include <SDL/SDL.h>
5 5
6#include "rect.h" 6#include "rect.h"
7 7
8#include "sfcave.h" 8#include "sfcave.h"
9#include "terrain.h" 9#include "terrain.h"
10#include "player.h" 10#include "player.h"
11#include "game.h" 11#include "game.h"
12 12
13class GatesGame : public Game 13class GatesGame : public Game
14{ 14{
15public: 15public:
16 GatesGame( SFCave *p, int w, int h, int diff ); 16 GatesGame( SFCave *p, int w, int h, int diff );
17 ~GatesGame(); 17 ~GatesGame();
18 18
19 void init(); 19 void init();
20 void update( int state ); 20 void update( int state );
21 void draw( SDL_Surface *screen ); 21 void draw( SDL_Surface *screen );
22 22
23private: 23private:
24 24
25 int gapHeight; 25 int gapHeight;
26 26
27 int gateDistance; 27 int gateDistance;
28 int nextGate; 28 int nextGate;