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path: root/noncore/games/sfcave-sdl/menu.h
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-rw-r--r--noncore/games/sfcave-sdl/menu.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/menu.h b/noncore/games/sfcave-sdl/menu.h
index 6a5ef40..c263bcc 100644
--- a/noncore/games/sfcave-sdl/menu.h
+++ b/noncore/games/sfcave-sdl/menu.h
@@ -1,31 +1,31 @@
#ifndef __MENU_H
#define __MENU_H
#include <list>
using namespace std;
-#include <SDL.h>
+#include <SDL/SDL.h>
class SFCave;
class StarField;
class Menu;
class MenuOption
{
public:
MenuOption( string text, int id );
~MenuOption();
void highlight( bool val ) { highlighted = val; }
int draw( SDL_Surface *screen, int y );
void setNextMenu( Menu *item, bool down = true );
Menu *getNextMenu() { return nextMenu; }
int getMenuId() { return menuId; }
bool isDownMenuTree() { return downMenuTree; }
private:
int menuId;
string menuText;
bool highlighted;
bool downMenuTree;