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path: root/noncore/games/sfcave-sdl/settings.h
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-rw-r--r--noncore/games/sfcave-sdl/settings.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/noncore/games/sfcave-sdl/settings.h b/noncore/games/sfcave-sdl/settings.h
index 5e828ed..a3af999 100644
--- a/noncore/games/sfcave-sdl/settings.h
+++ b/noncore/games/sfcave-sdl/settings.h
@@ -11,42 +11,44 @@
// not specified then a default directory of .<DEFAULT_DIR> will be created in
// the users home directory. A file will be created in this directory. The name
// will be the one specified by the caller. If none is specified then
// DEFAULT_FILE will be created.
// To retrieve and store strings into the file readSetting and writeSetting
// should be called.
#include <string>
using namespace std;
class Settings
{
public:
Settings( char * env_file = 0, char * env_dir = 0 );
Settings();
~Settings();
bool readSetting(const string key_str,string& results);
bool readSetting(const string key_str,int& result);
bool readSetting(const string key_str,unsigned int& result);
bool readSetting(const string key_str,long int& result);
bool readSetting(const string key_str,unsigned long& result);
+ bool readSetting(const string key_str,double & result);
bool readSetting(const string key_str,bool& result);
void writeSetting(const string key_str,const string value);
void writeSetting(const string key_str,const int value);
void writeSetting(const string key_str,const unsigned int result);
void writeSetting(const string key_str,const long int result);
void writeSetting(const string key_str,const unsigned long result);
+ void writeSetting(const string key_str,const double value);
void writeSetting(const string key_str,const bool value);
void deleteFile(void);
private:
string envFile;
};
#endif