Diffstat (limited to 'noncore/games/sfcave-sdl/sfcave.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/sfcave-sdl/sfcave.cpp | 353 |
1 files changed, 220 insertions, 133 deletions
diff --git a/noncore/games/sfcave-sdl/sfcave.cpp b/noncore/games/sfcave-sdl/sfcave.cpp index 8d376a1..dbd788c 100644 --- a/noncore/games/sfcave-sdl/sfcave.cpp +++ b/noncore/games/sfcave-sdl/sfcave.cpp @@ -28,5 +28,5 @@ void start( int argc, char *argv[] ) { - FontHandler::init(); - SFCave app( argc, argv ); - FontHandler::cleanUp(); + SFCave *app = new SFCave( argc, argv ); + app->mainEventLoop(); + delete app; } @@ -45,2 +45,5 @@ SFCave :: SFCave( int argc, char *argv[] ) { + setupOK = false; + + // Load settings string diff = loadSetting( "GameDifficulty", "Easy" ); @@ -48,6 +51,8 @@ SFCave :: SFCave( int argc, char *argv[] ) musicPath = loadSetting( "MusicPath", SOUND_PATH ); - printf( "musicPath %s\n", musicPath.c_str() ); musicType = loadSetting( "MusicType", "mod,ogg" ); + bool soundOn = loadBoolSetting( "SoundOn", true ); + bool musicOn = loadBoolSetting( "MusicOn", true ); if ( musicPath[musicPath.size()-1] != '/' ) musicPath += "/"; + printf( "musicPath %s\n", musicPath.c_str() ); @@ -56,2 +61,9 @@ SFCave :: SFCave( int argc, char *argv[] ) + // Init font handler + if ( !FontHandler::init() ) + { + printf( "Unable to initialise fonts!\n" ); + return; + } + // Init SoundHandler @@ -60,2 +72,5 @@ SFCave :: SFCave( int argc, char *argv[] ) + SoundHandler :: setSoundsOn( soundOn ); + SoundHandler :: setMusicOn( musicOn ); + currentGame = Game::createGame( this, WIDTH, HEIGHT, game, diff ); @@ -64,4 +79,7 @@ SFCave :: SFCave( int argc, char *argv[] ) currentGame->setSeed(-1); + + // Create menu menu = new Menu( this ); + // Create help screen help = new Help( this ); @@ -70,6 +88,4 @@ SFCave :: SFCave( int argc, char *argv[] ) showFps = false; - mainEventLoop(); - SoundHandler :: cleanUp(); - SDL_Quit(); + setupOK = true; } @@ -84,12 +100,13 @@ SFCave :: ~SFCave() - SDL_FreeSurface( screen ); -} - + if ( help ) + delete help; -void SFCave :: drawGameScreen( ) -{ - //ClearScreen(screen, "Titletext"); + SDL_FreeSurface( screen ); + FontHandler::cleanUp(); + SoundHandler :: cleanUp(); + SDL_Quit(); } + void SFCave :: initSDL( int argc, char *argv[] ) @@ -100,5 +117,3 @@ void SFCave :: initSDL( int argc, char *argv[] ) - - - /* Initialize SDL */ + // Initialize SDL if ( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0 ) { @@ -107,26 +122,31 @@ void SFCave :: initSDL( int argc, char *argv[] ) } - atexit(SDL_Quit); - /* Alpha blending doesn't work well at 8-bit color */ video_bpp = 16; - if ( !SDL_VideoModeOK(WIDTH, HEIGHT, 16, SDL_DOUBLEBUF) ) + if ( !SDL_VideoModeOK(WIDTH, HEIGHT, video_bpp, SDL_DOUBLEBUF) ) printf( "No double buffering\n" ); - videoflags = SDL_HWSURFACE | SDL_SRCALPHA;//|| SDL_DOUBLEBUF;// | SDL_SRCALPHA | SDL_RESIZABLE; - while ( argc > 1 ) { + videoflags = SDL_HWSURFACE | SDL_SRCALPHA; + while ( argc > 1 ) + { --argc; - if ( strcmp(argv[argc-1], "-bpp") == 0 ) { + if ( strcmp(argv[argc-1], "-bpp") == 0 ) + { video_bpp = atoi(argv[argc]); --argc; - } else - if ( strcmp(argv[argc], "-hw") == 0 ) { + } + else if ( strcmp(argv[argc], "-hw") == 0 ) + { videoflags |= SDL_HWSURFACE; - } else - if ( strcmp(argv[argc], "-warp") == 0 ) { + } + else if ( strcmp(argv[argc], "-warp") == 0 ) + { videoflags |= SDL_HWPALETTE; - } else - if ( strcmp(argv[argc], "-fullscreen") == 0 ) { + } + else if ( strcmp(argv[argc], "-fullscreen") == 0 ) + { videoflags |= SDL_FULLSCREEN; - } else { + } + else if ( strcmp(argv[argc], "-h") == 0 ) + { fprintf(stderr, @@ -138,5 +158,6 @@ void SFCave :: initSDL( int argc, char *argv[] ) - /* Set 240x320 video mode */ - if ( (screen=SDL_SetVideoMode(WIDTH,HEIGHT,video_bpp,videoflags)) == NULL ) { - fprintf(stderr, "Couldn't set %ix%i video mode: %s\n",WIDTH,HEIGHT,SDL_GetError()); + // Set 240x320 video mode + if ( (screen = SDL_SetVideoMode( WIDTH,HEIGHT,video_bpp,videoflags )) == NULL ) + { + printf( "Couldn't set %ix%i video mode: %s\n",WIDTH,HEIGHT,SDL_GetError() ); exit(2); @@ -144,6 +165,6 @@ void SFCave :: initSDL( int argc, char *argv[] ) - /* Use alpha blending */ - SDL_SetAlpha(screen, SDL_RLEACCEL, 0); + // Use alpha blending + //SDL_SetAlpha(screen, SDL_RLEACCEL, 0); - /* Set title for window */ + // Set title for window SDL_WM_SetCaption("SFCave","SFCave"); @@ -153,7 +174,7 @@ void SFCave :: mainEventLoop() { - SDL_Event event; - int done; + if ( !setupOK ) + return; - /* Wait for a keystroke */ - done = 0; + // Wait for a keystroke + finish = false; state = 0; @@ -162,27 +183,30 @@ void SFCave :: mainEventLoop() - int FPS = 0; - bool limitFPS = true; + FPS = 0; actualFPS = 0; - long time1 = 0; - long start; - long end; -// long nrTimes = 0; - struct timeb tp; - while ( !done ) + time1 = 0; + + limitFPS = true; + while ( !finish ) { // calc FPS - ftime( &tp ); - start =(tp.time%10000)*10000 + tp.millitm; -// printf( "start = %ld, time1 - %d, st-tm - %d, tp.time - %ld\n", start, time1, start-time1, (tp.time%1000)*1000 ); - if ( start - time1 >= 1000 ) - { - actualFPS = FPS; -// printf( "%d FPS = %d\n", nrTimes++, actualFPS ); - FPS = 0; - time1 = start; - } - else - FPS ++; + calcFPS(); SDL_FillRect( screen, 0, 0 ); + + handleGameState( ); + + SDL_Flip( screen ); + + if ( limitFPS ) + FPSDelay(); + else + SDL_Delay( 5 ); + + handleEvents(); + } +} + + +void SFCave :: handleGameState() +{ switch( state ) @@ -199,3 +223,2 @@ void SFCave :: mainEventLoop() case STATE_NEWGAME: - printf( "STATE_NEWGAME\n" ); currentGame->setReplay( false ); @@ -206,3 +229,2 @@ void SFCave :: mainEventLoop() case STATE_REPLAY: - printf( "STATE_NEWGAME\n" ); currentGame->setReplay( true ); @@ -214,6 +236,2 @@ void SFCave :: mainEventLoop() case STATE_CRASHING: - currentGame->update( state ); - currentGame->draw( screen ); - break; - case STATE_CRASHED: @@ -221,4 +239,2 @@ void SFCave :: mainEventLoop() currentGame->draw( screen ); - - // Display Game Over message break; @@ -226,33 +242,12 @@ void SFCave :: mainEventLoop() case STATE_QUIT: - done = 1; + finish = true; break; } +} - /* Show */ -// if ( state != STATE_CRASHED ) - SDL_Flip( screen ); -// SDL_UpdateRect(screen, 0, 0, 0, 0); - - if ( limitFPS ) +void SFCave :: handleEvents() { - /* Slow down polling - limit to x FPS*/ - ftime( &tp ); - end = abs((tp.time%10000)*10000 + tp.millitm); - if ( end-start < (1000/maxFPS) ) - { -// printf( "end - %ld, timetaken for frame = %ld, sleeping for %ld %d\n", end, end-start, (1000/maxFPS)-(end-start), actualFPS ); - if ( (1000/maxFPS)-(end-start) > 500 ) - { - // Should never happen but in case it does sleep for 5 seconds - printf( "WARNING WILL ROBINSON! delay = %ld - start %ld, end %ld\n", (1000/maxFPS)-(end-start), start, end ); - SDL_Delay( 5 ); - } - else - SDL_Delay((1000/maxFPS)-(end-start) ); - } - } - else - SDL_Delay( 5 ); + SDL_Event event; - /* Check for events */ + // Check for events while ( SDL_PollEvent(&event) ) @@ -263,6 +258,9 @@ void SFCave :: mainEventLoop() case SDL_KEYUP: + { // Escape keypress quits the app - if ( event.key.keysym.sym != SDLK_ESCAPE ) + if ( event.key.keysym.sym == SDLK_ESCAPE ) { -// printf( "Key Pressed was %d %s\n", event.key.keysym.sym, SDL_GetKeyName( event.key.keysym.sym ) ); + finish = true; + break; + } @@ -306,3 +304,2 @@ void SFCave :: mainEventLoop() case SDLK_f: - printf( "showFPS - %d\n", showFps ); if ( event.type == SDL_KEYDOWN ) @@ -315,22 +312,2 @@ void SFCave :: mainEventLoop() - case SDLK_p: - if ( event.type == SDL_KEYDOWN ) - { - maxFPS ++; - printf( "maxFPS - %d\n", maxFPS ); - } - break; - - case SDLK_o: - if ( event.type == SDL_KEYDOWN ) - { - maxFPS --; - printf( "maxFPS - %d\n", maxFPS ); - } - break; - - case SDLK_n: - currentGame->getTerrain()->offset++; - break; - default: @@ -344,5 +321,4 @@ void SFCave :: mainEventLoop() - case SDL_QUIT: - done = 1; + finish = true; break; @@ -353,3 +329,2 @@ void SFCave :: mainEventLoop() } -} @@ -367,3 +342,2 @@ void SFCave :: changeState( int s ) string musicFile = chooseRandomFile( musicPath, musicType ); - printf("playing music %s\n", musicFile.c_str() ); SoundHandler :: setMusicVolume( 128 ); @@ -376,3 +350,3 @@ void SFCave :: changeState( int s ) // Start the in game music - string musicFile = SOUND_PATH "ingame.mod"; + string musicFile = INGAME_MUSIC; SoundHandler :: playMusic( musicFile ); @@ -410,8 +384,3 @@ void SFCave :: handleMenuSelect( int menuId ) { -#ifdef QWS - QString replayFile = getenv( "HOME" ); -#else - QString replayFile = "."; -#endif - replayFile += string( "/" ) + currentGame->getGameName() + ".replay"; + string replayFile = getHomeDir() + "/" + currentGame->getGameName() + ".replay"; @@ -427,8 +396,3 @@ void SFCave :: handleMenuSelect( int menuId ) { -#ifdef QWS - QString replayFile = getenv( "HOME" ); -#else - QString replayFile = "."; -#endif - replayFile += string( "/" ) + currentGame->getGameName() + ".replay"; + string replayFile = getHomeDir() + "/" + currentGame->getGameName() + ".replay"; @@ -496,4 +460,10 @@ void SFCave :: handleMenuSelect( int menuId ) + case MENU_DIFFICULTY_CUSTOM: + currentGame->setDifficulty( MENU_DIFFICULTY_CUSTOM ); + saveSetting( "GameDifficulty", "Custom" ); + break; + case MENU_SOUND_ON: SoundHandler :: setSoundsOn( true ); + saveSetting( "SoundOn", "true" ); break; @@ -502,2 +472,3 @@ void SFCave :: handleMenuSelect( int menuId ) SoundHandler :: setSoundsOn( false ); + saveSetting( "SoundOn", "false" ); break; @@ -506,2 +477,3 @@ void SFCave :: handleMenuSelect( int menuId ) SoundHandler :: setMusicOn( true ); + saveSetting( "MusicOn", "true" ); break; @@ -510,2 +482,43 @@ void SFCave :: handleMenuSelect( int menuId ) SoundHandler :: setMusicOn( false ); + saveSetting( "MusicOn", "false" ); + break; + + case MENU_CUSTOM_THRUST: + customPlayerMenuVal = PLAYER_THRUST; + origValue = currentGame->getPlayer()->getValue( customPlayerMenuVal ); + setMenuStatusText( currentGame->getPlayer()->getValueString( customPlayerMenuVal ) ); + break; + case MENU_CUSTOM_GRAVITY: + customPlayerMenuVal = PLAYER_GRAVITY; + origValue = currentGame->getPlayer()->getValue( customPlayerMenuVal ); + setMenuStatusText( currentGame->getPlayer()->getValueString( customPlayerMenuVal ) ); + break; + case MENU_CUSTOM_MAXSPEEDUP: + customPlayerMenuVal = PLAYER_MAX_SPEED_UP; + origValue = currentGame->getPlayer()->getValue( customPlayerMenuVal ); + setMenuStatusText( currentGame->getPlayer()->getValueString( customPlayerMenuVal ) ); + break; + case MENU_CUSTOM_MAXSPEEDDOWN: + customPlayerMenuVal = PLAYER_MAX_SPEED_DOWN; + origValue = currentGame->getPlayer()->getValue( customPlayerMenuVal ); + setMenuStatusText( currentGame->getPlayer()->getValueString( customPlayerMenuVal ) ); + break; + case MENU_CUSTOM_INCREASE: + currentGame->getPlayer()->incValue( customPlayerMenuVal ); + setMenuStatusText( currentGame->getPlayer()->getValueString( customPlayerMenuVal ) ); + break; + case MENU_CUSTOM_DECREASE: + currentGame->getPlayer()->decValue( customPlayerMenuVal ); + setMenuStatusText( currentGame->getPlayer()->getValueString( customPlayerMenuVal ) ); + break; + case MENU_CUSTOM_SAVE: + { + // save settings + string key = currentGame->getGameName() + "_custom_player_" + currentGame->getPlayer()->getValueTypeString( customPlayerMenuVal ); + saveSetting( key, currentGame->getPlayer()->getValue( customPlayerMenuVal ) ); + + break; + } + case MENU_CUSTOM_CANCEL: + currentGame->getPlayer()->setValue( customPlayerMenuVal, origValue ); break; @@ -535,2 +548,14 @@ void SFCave :: saveSetting( string key, int val ) +void SFCave :: saveSetting( string key, long val ) +{ + Settings cfg( "sfcave-sdl" ); + cfg.writeSetting( key, val ); +} + +void SFCave :: saveSetting( string key, double val ) +{ + Settings cfg( "sfcave-sdl" ); + cfg.writeSetting( key, val ); +} + string SFCave :: loadSetting( string key, string defaultVal ) @@ -546 +571,63 @@ string SFCave :: loadSetting( string key, string defaultVal ) } + +bool SFCave :: loadBoolSetting( string key, bool defaultVal ) +{ + bool val = defaultVal; + Settings cfg( "sfcave-sdl" ); + cfg.readSetting( key, val ); + + return val; +} + +int SFCave :: loadIntSetting( string key, int defaultVal ) +{ + int val = defaultVal; + Settings cfg( "sfcave-sdl" ); + cfg.readSetting( key, val ); + + return val; +} + +double SFCave :: loadDoubleSetting( string key, double defaultVal ) +{ + double val = defaultVal; + Settings cfg( "sfcave-sdl" ); + cfg.readSetting( key, val ); + + return val; +} + + +void SFCave :: calcFPS() +{ + struct timeb tp; + ftime( &tp ); + start =(tp.time%10000)*10000 + tp.millitm; + if ( start - time1 >= 1000 ) + { + actualFPS = FPS; + FPS = 0; + time1 = start; + } + else + FPS ++; +} + +void SFCave :: FPSDelay() +{ + struct timeb tp; + // Slow down polling - limit to x FPS + ftime( &tp ); + end = abs((tp.time%10000)*10000 + tp.millitm); + if ( end-start < (1000/maxFPS) ) + { + if ( (1000/maxFPS)-(end-start) > 500 ) + { + // Should never happen but in case it does sleep for 5 seconds + printf( "WARNING WILL ROBINSON! delay = %ld - start %ld, end %ld\n", (1000/maxFPS)-(end-start), start, end ); + SDL_Delay( 5 ); + } + else + SDL_Delay((1000/maxFPS)-(end-start) ); + } +} |