Diffstat (limited to 'noncore/games/sfcave-sdl/sfcave_game.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/sfcave-sdl/sfcave_game.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/sfcave_game.cpp b/noncore/games/sfcave-sdl/sfcave_game.cpp index 72c5ce3..1b00e14 100644 --- a/noncore/games/sfcave-sdl/sfcave_game.cpp +++ b/noncore/games/sfcave-sdl/sfcave_game.cpp @@ -39,6 +39,19 @@ void SFCaveGame :: init() case MENU_DIFFICULTY_HARD: blockDistance = 30; break; + case MENU_DIFFICULTY_CUSTOM: + { + // Read custom difficulty settings for this game + blockDistance = parent->loadIntSetting( "SFCave_custom_blockdistance", 50 ); + + double thrust = parent->loadDoubleSetting( "SFCave_custom_player_thrust", 0.4 ); + double gravity = parent->loadDoubleSetting( "SFCave_custom_player_gravity", 0.6 ); + double maxUp = parent->loadDoubleSetting( "SFCave_custom_player_maxupspeed", 4.0 ); + double maxDown = parent->loadDoubleSetting( "SFCave_custom_player_maxdownspeed", 5.0 ); + player->setMovementInfo( thrust, gravity, maxUp, maxDown ); + + break; + } } for ( int i = 0 ; i < BLOCKSIZE ; ++i ) @@ -68,7 +81,6 @@ void SFCaveGame :: update( int state ) if ( checkCollisions() ) { -// printf( "Crashed!\n" ); parent->changeState( STATE_CRASHING ); return; } |