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path: root/noncore/games/sfcave-sdl/sfcave_game.h
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-rw-r--r--noncore/games/sfcave-sdl/sfcave_game.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/noncore/games/sfcave-sdl/sfcave_game.h b/noncore/games/sfcave-sdl/sfcave_game.h
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1#ifndef __SFCAVE_GAME_H
2#define __SFCAVE_GAME_H
3
4#include "SDL.h"
5
6#include "rect.h"
7
8#include "sfcave.h"
9#include "terrain.h"
10#include "player.h"
11#include "game.h"
12
13class SFCaveGame : public Game
14{
15public:
16 SFCaveGame( SFCave *p, int w, int h, int diff );
17 ~SFCaveGame();
18
19 void init();
20 void update( int state );
21 void draw( SDL_Surface *screen );
22
23private:
24
25 int blockDistance;
26 int blockHeight;
27 int blockWidth;
28 int blockUpdateRate;
29
30 Rect blocks[BLOCKSIZE];
31
32 void addBlock();
33 void moveBlocks( int amountToMove );
34 void drawBlocks( SDL_Surface *screen );
35 bool checkCollisions();
36
37};
38
39#endif