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path: root/noncore/games/sfcave-sdl/sound.cpp
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-rw-r--r--noncore/games/sfcave-sdl/sound.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/noncore/games/sfcave-sdl/sound.cpp b/noncore/games/sfcave-sdl/sound.cpp
index 5fda859..855f2e6 100644
--- a/noncore/games/sfcave-sdl/sound.cpp
+++ b/noncore/games/sfcave-sdl/sound.cpp
@@ -33,2 +33,3 @@ bool SoundHandler :: init( )
soundOn = true;
+ musicOn = true;
@@ -40,3 +41,5 @@ void SoundHandler :: cleanUp()
// Free audio sounds
+ if ( sounds[SND_EXPLOSION] )
Mix_FreeChunk( sounds[SND_EXPLOSION] );
+ if ( sounds[SND_THRUST] )
Mix_FreeChunk( sounds[SND_THRUST] );
@@ -54,3 +57,3 @@ int SoundHandler :: playSound( int soundNr, int channel, int nrLoops, int playBe
- if ( soundNr >= NR_SOUNDS )
+ if ( soundNr >= NR_SOUNDS || !sounds[soundNr] )
return -1;
@@ -103,3 +106,3 @@ void SoundHandler :: playMusic( bool fade )
{
- if ( !soundOn )
+ if ( !musicOn )
return;