Diffstat (limited to 'noncore/games/sfcave/sfcave.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 929dc41..5633a8f 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp | |||
@@ -15,5 +15,5 @@ | |||
15 | #include "sfcave.h" | 15 | #include "sfcave.h" |
16 | 16 | ||
17 | #define CAPTION "SFCave 1.11 by AndyQ" | 17 | #define CAPTION "SFCave 1.12 by AndyQ" |
18 | 18 | ||
19 | #define UP_THRUST 0.6 | 19 | #define UP_THRUST 0.6 |
@@ -228,4 +228,5 @@ void SFCave :: setUp() | |||
228 | thrust = 0; | 228 | thrust = 0; |
229 | 229 | ||
230 | int dist[] = { 100, 60, 40 }; | ||
230 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) | 231 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) |
231 | { | 232 | { |
@@ -234,4 +235,13 @@ void SFCave :: setUp() | |||
234 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 235 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
235 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 236 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
237 | |||
238 | if ( currentCameDifficulty == DIFICULTY_EASY ) | ||
239 | gateDistance = 100; | ||
240 | else if ( currentCameDifficulty == DIFICULTY_EASY ) | ||
241 | gateDistance = 60; | ||
242 | else | ||
243 | gateDistance = 40; | ||
244 | |||
245 | printf( "GD = %d\n", gateDistance ); | ||
236 | } | 246 | } |
237 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) | 247 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) |
@@ -241,4 +251,6 @@ void SFCave :: setUp() | |||
241 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 251 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
242 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 252 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
253 | gateDistance = 75; | ||
254 | nextGate = nextInt( 50 ) + gateDistance; | ||
243 | } | 255 | } |
244 | else | 256 | else |
@@ -258,6 +270,4 @@ void SFCave :: setUp() | |||
258 | blockHeight = 70; | 270 | blockHeight = 70; |
259 | gapHeight = initialGateGaps[currentGameDifficulty]; | 271 | gapHeight = initialGateGaps[currentGameDifficulty]; |
260 | gateDistance = 75; | ||
261 | nextGate = nextInt( 50 ) + gateDistance; | ||
262 | 272 | ||
263 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 273 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
@@ -369,5 +379,5 @@ void SFCave :: handleGameSFCave() | |||
369 | } | 379 | } |
370 | 380 | ||
371 | if ( nrFrames % 100 == 0 ) | 381 | if ( nrFrames % gateDistance == 0 ) |
372 | addBlock(); | 382 | addBlock(); |
373 | 383 | ||