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path: root/noncore/games/solitaire/canvascardwindow.cpp
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-rw-r--r--noncore/games/solitaire/canvascardwindow.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/noncore/games/solitaire/canvascardwindow.cpp b/noncore/games/solitaire/canvascardwindow.cpp
index 4c365a5..e1c021e 100644
--- a/noncore/games/solitaire/canvascardwindow.cpp
+++ b/noncore/games/solitaire/canvascardwindow.cpp
@@ -12,24 +12,26 @@
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include "canvascardwindow.h"
#include "patiencecardgame.h"
#include "freecellcardgame.h"
+#include "chicanecardgame.h"
+#include "harpcardgame.h"
#include <qpe/resource.h>
#include <qmainwindow.h>
#include <qpopupmenu.h>
#include <qstyle.h>
CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f) :
QMainWindow(parent, name, f), canvas(230, 260), snapOn(TRUE), cardBack(4), gameType(0),
cardGame(NULL)
{
@@ -50,46 +52,50 @@ CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f)
canvas.setAdvancePeriod(70);
#else
canvas.setAdvancePeriod(30);
#endif
#ifdef _PATIENCE_USE_ACCELS_
QPEMenuBar* menu = menuBar();
QPopupMenu* file = new QPopupMenu;
file->insertItem(tr("Patience"), this, SLOT(initPatience()), CTRL+Key_F);
file->insertItem(tr("Freecell"), this, SLOT(initFreecell()), CTRL+Key_F);
+ file->insertItem(tr("Chicane"), this, SLOT(initChicane()), CTRL+Key_F);
+ file->insertItem(tr("Harp"), this, SLOT(initHarp()), CTRL+Key_F);
menu->insertItem(tr("&Game"), file);
menu->insertSeparator();
settings = new QPopupMenu;
settings->insertItem(tr("&Change Card Backs"), this, SLOT(changeCardBacks()), Key_F2);
snap_id = settings->insertItem(tr("&Snap To Position"), this, SLOT(snapToggle()), Key_F3);
settings->setCheckable(TRUE);
menu->insertItem(tr("&Settings"),settings);
menu->insertSeparator();
QPopupMenu* help = new QPopupMenu;
help->insertItem(tr("&About"), this, SLOT(help()), Key_F1);
help->setItemChecked(dbf_id, TRUE);
menu->insertItem(tr("&Help"),help);
#else
QMenuBar* menu = menuBar();
QPopupMenu* file = new QPopupMenu;
file->insertItem(tr("Patience"), this, SLOT(initPatience()));
file->insertItem(tr("Freecell"), this, SLOT(initFreecell()));
+ file->insertItem(tr("Chicane"), this, SLOT(initChicane()));
+ file->insertItem(tr("Harp"), this, SLOT(initHarp()));
menu->insertItem(tr("Play"), file);
menu->insertSeparator();
settings = new QPopupMenu;
settings->setCheckable(TRUE);
settings->insertItem(tr("Change Card Backs"), this, SLOT(changeCardBacks()));
snap_id = settings->insertItem(tr("Snap To Position"), this, SLOT(snapToggle()));
QString m;
drawId = settings->insertItem(tr("Turn One Card"), this, SLOT(drawnToggle()));
menu->insertItem(tr("Settings"),settings);
@@ -109,24 +115,40 @@ CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f)
cardGame->setNumberToDraw(drawThree ? 3 : 1);
setCaption(tr("Patience"));
setCentralWidget(cardGame);
cardGame->readConfig( cfg );
setCardBacks();
} else if ( gameType == 1 ) {
cardGame = new FreecellCardGame( &canvas, snapOn, this );
setCaption(tr("Freecell"));
setCentralWidget(cardGame);
//cardGame->newGame(); // Until we know how to handle reading freecell config
cardGame->readConfig( cfg );
setCardBacks();
+ } else if ( gameType == 2 ) {
+ cardGame = new ChicaneCardGame( &canvas, snapOn, this );
+ cardGame->setNumberToDraw(1);
+ setCaption(tr("Chicane"));
+ setCentralWidget(cardGame);
+ //cardGame->newGame(); // Until we know how to handle reading freecell config
+ cardGame->readConfig( cfg );
+ setCardBacks();
+ } else if ( gameType == 3 ) {
+ cardGame = new HarpCardGame( &canvas, snapOn, this );
+ cardGame->setNumberToDraw(1);
+ setCaption(tr("Harp"));
+ setCentralWidget(cardGame);
+ //cardGame->newGame(); // Until we know how to handle reading freecell config
+ cardGame->readConfig( cfg );
+ setCardBacks();
} else {
// Probably there isn't a config file or it is broken
// Start a new game
initPatience();
}
updateDraw();
}
CanvasCardWindow::~CanvasCardWindow()
{
@@ -172,24 +194,55 @@ void CanvasCardWindow::initFreecell()
if ( cardGame ) {
delete cardGame;
}
cardGame = new FreecellCardGame( &canvas, snapOn, this );
gameType = 1;
setCaption(tr("Freecell"));
setCentralWidget(cardGame);
cardGame->newGame();
setCardBacks();
}
+void CanvasCardWindow::initChicane()
+{
+ // Create New Game
+ if ( cardGame ) {
+ delete cardGame;
+ }
+ cardGame = new ChicaneCardGame( &canvas, snapOn, this );
+ cardGame->setNumberToDraw(1);
+ gameType = 2;
+ setCaption(tr("Chicane"));
+ setCentralWidget(cardGame);
+ cardGame->newGame();
+ setCardBacks();
+}
+
+void CanvasCardWindow::initHarp()
+{
+ // Create New Game
+ if ( cardGame ) {
+ delete cardGame;
+ }
+ cardGame = new HarpCardGame( &canvas, snapOn, this );
+ cardGame->setNumberToDraw(1);
+ gameType = 3;
+ setCaption(tr("Harp"));
+ setCentralWidget(cardGame);
+ cardGame->newGame();
+ setCardBacks();
+}
+
+
void CanvasCardWindow::snapToggle()
{
snapOn = !snapOn;
settings->setItemChecked(snap_id, snapOn);
cardGame->toggleSnap();
}
void CanvasCardWindow::drawnToggle()
{
cardGame->toggleCardsDrawn();
updateDraw();