Diffstat (limited to 'noncore/games/solitaire/card.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/solitaire/card.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/noncore/games/solitaire/card.cpp b/noncore/games/solitaire/card.cpp new file mode 100644 index 0000000..609e280 --- a/dev/null +++ b/noncore/games/solitaire/card.cpp @@ -0,0 +1,53 @@ +/********************************************************************** +** Copyright (C) 2000 Trolltech AS. All rights reserved. +** +** This file is part of Qtopia Environment. +** +** This file may be distributed and/or modified under the terms of the +** GNU General Public License version 2 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. +** +** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE +** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. +** +** See http://www.trolltech.com/gpl/ for GPL licensing information. +** +** Contact info@trolltech.com if any conditions of this licensing are +** not clear to you. +** +**********************************************************************/ + +#include "card.h" + +#include <qpe/config.h> + +#include <qpoint.h> +#include <qlist.h> + +/* +Card( eValue v, eSuit s, bool f ) : + val(v), suit(s), faceUp(f), showing(FALSE), ix(0), iy(0), iz(0), cardPile(NULL) { } +virtual ~Card() { } +eValue getValue() { return val; } +eSuit getSuit() { return suit; } +CardPile *getCardPile() { return cardPile; } +bool isFacing() { return faceUp; } +bool isShowing() { return showing; } +bool isRed() { return ((suit == diamonds) || (suit == hearts)); } +int getX(void) { return ix; } +int getY(void) { return iy; } +int getZ(void) { return iz; } +void setCardPile(CardPile *p) { cardPile = p; } +void setFace(bool f) { faceUp = f; } +void flip(void) { flipTo(getX(), getY()); } +virtual void setPos(int x, int y, int z) { ix = x; iy = y; iz = z; } +virtual void move(int x, int y) { ix = x; iy = y; } +virtual void move(QPoint p) { ix = p.x(); iy = p.y(); } +virtual void flipTo(int x, int y, int steps = 8) { ix = x; iy = y; faceUp = !faceUp; redraw(); Q_UNUSED(steps); } +virtual void showCard(void) { showing = TRUE; } +virtual void hideCard(void) { showing = FALSE; } +virtual void redraw(void) { } +*/ + + |