Diffstat (limited to 'noncore/games/solitaire/card.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/solitaire/card.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/noncore/games/solitaire/card.cpp b/noncore/games/solitaire/card.cpp index 609e280..52e38ac 100644 --- a/noncore/games/solitaire/card.cpp +++ b/noncore/games/solitaire/card.cpp @@ -1,53 +1,50 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "card.h" -#include <qpe/config.h> -#include <qpoint.h> -#include <qlist.h> /* Card( eValue v, eSuit s, bool f ) : val(v), suit(s), faceUp(f), showing(FALSE), ix(0), iy(0), iz(0), cardPile(NULL) { } virtual ~Card() { } eValue getValue() { return val; } eSuit getSuit() { return suit; } CardPile *getCardPile() { return cardPile; } bool isFacing() { return faceUp; } bool isShowing() { return showing; } bool isRed() { return ((suit == diamonds) || (suit == hearts)); } int getX(void) { return ix; } int getY(void) { return iy; } int getZ(void) { return iz; } void setCardPile(CardPile *p) { cardPile = p; } void setFace(bool f) { faceUp = f; } void flip(void) { flipTo(getX(), getY()); } virtual void setPos(int x, int y, int z) { ix = x; iy = y; iz = z; } virtual void move(int x, int y) { ix = x; iy = y; } virtual void move(QPoint p) { ix = p.x(); iy = p.y(); } virtual void flipTo(int x, int y, int steps = 8) { ix = x; iy = y; faceUp = !faceUp; redraw(); Q_UNUSED(steps); } virtual void showCard(void) { showing = TRUE; } virtual void hideCard(void) { showing = FALSE; } virtual void redraw(void) { } */ |