Diffstat (limited to 'noncore/games/solitaire/card.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/solitaire/card.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/noncore/games/solitaire/card.h b/noncore/games/solitaire/card.h index eb30d30..68ce425 100644 --- a/noncore/games/solitaire/card.h +++ b/noncore/games/solitaire/card.h | |||
@@ -48,37 +48,41 @@ public: | |||
48 | eValue getValue() { return val; } | 48 | eValue getValue() { return val; } |
49 | eSuit getSuit() { return suit; } | 49 | eSuit getSuit() { return suit; } |
50 | 50 | ||
51 | void setCardPile(CardPile *p) { cardPile = p; } | 51 | void setCardPile(CardPile *p) { cardPile = p; } |
52 | CardPile *getCardPile() { return cardPile; } | 52 | CardPile *getCardPile() { return cardPile; } |
53 | 53 | ||
54 | void setFace(bool f) { faceUp = f; /* flip(); */ } | 54 | void setFace(bool f) { faceUp = f; /* flip(); */ } |
55 | bool isFacing() { return faceUp; } | 55 | bool isFacing() { return faceUp; } |
56 | 56 | ||
57 | bool isShowing() { return showing; } | 57 | bool isShowing() { return showing; } |
58 | bool isRed() { return ((suit == diamonds) || (suit == hearts)); } | 58 | bool isRed() { return ((suit == diamonds) || (suit == hearts)); } |
59 | 59 | ||
60 | int getDeckNumber() { return deckNumber; } | ||
61 | void setDeckNumber(int n) { deckNumber=n; } | ||
62 | |||
60 | int getX(void) { return ix; } | 63 | int getX(void) { return ix; } |
61 | int getY(void) { return iy; } | 64 | int getY(void) { return iy; } |
62 | int getZ(void) { return iz; } | 65 | int getZ(void) { return iz; } |
63 | void flip(void) { flipTo(getX(), getY()); } | 66 | void flip(void) { flipTo(getX(), getY()); } |
64 | 67 | ||
65 | virtual void setPos(int x, int y, int z) { ix = x; iy = y; iz = z; } | 68 | virtual void setPos(int x, int y, int z) { ix = x; iy = y; iz = z; } |
66 | virtual void move(int x, int y) { ix = x; iy = y; } | 69 | virtual void move(int x, int y) { ix = x; iy = y; } |
67 | virtual void move(QPoint p) { ix = p.x(); iy = p.y(); } | 70 | virtual void move(QPoint p) { ix = p.x(); iy = p.y(); } |
68 | virtual void flipTo(int x, int y, int steps = 8) { ix = x; iy = y; faceUp = !faceUp; redraw(); Q_UNUSED(steps); } | 71 | virtual void flipTo(int x, int y, int steps = 8) { ix = x; iy = y; faceUp = !faceUp; redraw(); Q_UNUSED(steps); } |
69 | virtual void showCard(void) { showing = TRUE; } | 72 | virtual void showCard(void) { showing = TRUE; } |
70 | virtual void hideCard(void) { showing = FALSE; } | 73 | virtual void hideCard(void) { showing = FALSE; } |
71 | protected: | 74 | protected: |
72 | virtual void redraw(void) { } | 75 | virtual void redraw(void) { } |
73 | private: | 76 | private: |
74 | eValue val; | 77 | eValue val; |
75 | eSuit suit; | 78 | eSuit suit; |
76 | bool faceUp; | 79 | bool faceUp; |
77 | bool showing; | 80 | bool showing; |
81 | int deckNumber; | ||
78 | int ix, iy, iz; | 82 | int ix, iy, iz; |
79 | CardPile *cardPile; | 83 | CardPile *cardPile; |
80 | }; | 84 | }; |
81 | 85 | ||
82 | 86 | ||
83 | #endif | 87 | #endif |
84 | 88 | ||