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path: root/noncore/games/solitaire/cardgamelayout.cpp
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-rw-r--r--noncore/games/solitaire/cardgamelayout.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/solitaire/cardgamelayout.cpp b/noncore/games/solitaire/cardgamelayout.cpp
index 1ceee8d..e21d08a 100644
--- a/noncore/games/solitaire/cardgamelayout.cpp
+++ b/noncore/games/solitaire/cardgamelayout.cpp
@@ -9,25 +9,25 @@
9** packaging of this file. 9** packaging of this file.
10** 10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE 11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13** 13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information. 14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15** 15**
16** Contact info@trolltech.com if any conditions of this licensing are 16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you. 17** not clear to you.
18** 18**
19**********************************************************************/ 19**********************************************************************/
20#include "cardgamelayout.h" 20#include "cardgamelayout.h"
21 21#include "card.h"
22 22
23CardGameLayout::~CardGameLayout() 23CardGameLayout::~CardGameLayout()
24{ 24{
25 // Should I just do setAutoDelete( TRUE ); ? 25 // Should I just do setAutoDelete( TRUE ); ?
26 for (CardPile *p = first(); p != NULL; p = next()) 26 for (CardPile *p = first(); p != NULL; p = next())
27 delete p; 27 delete p;
28} 28}
29 29
30 30
31CardPile *CardGameLayout::closestPile(int x, int y, int maxDistance) 31CardPile *CardGameLayout::closestPile(int x, int y, int maxDistance)
32{ 32{
33 int closestDistance = maxDistance * maxDistance; 33 int closestDistance = maxDistance * maxDistance;