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path: root/noncore/games/solitaire/cardgamelayout.cpp
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1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved.
3**
4** This file is part of Qtopia Environment.
5**
6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file.
10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15**
16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you.
18**
19**********************************************************************/
20#include "cardgamelayout.h"
21
22
23CardGameLayout::~CardGameLayout()
24{
25 // Should I just do setAutoDelete( TRUE ); ?
26 for (CardPile *p = first(); p != NULL; p = next())
27 delete p;
28}
29
30
31CardPile *CardGameLayout::closestPile(int x, int y, int maxDistance)
32{
33 int closestDistance = maxDistance * maxDistance;
34 CardPile *closestPile = NULL;
35
36 for (CardPile *p = first(); p != NULL; p = next()) {
37 int d = p->distanceFromNextPos(x, y);
38 if (d < closestDistance) {
39 closestDistance = d;
40 closestPile = p;
41 }
42 }
43
44 return closestPile;
45}
46
47
48void CardGameLayout::beginDealing()
49{
50 for (CardPile *p = first(); p != NULL; p = next())
51 p->beginDealing();
52}
53
54
55void CardGameLayout::endDealing()
56{
57 for (CardPile *p = first(); p != NULL; p = next())
58 p->endDealing();
59}
60
61