summaryrefslogtreecommitdiff
path: root/noncore/games/solitaire/chicanecardgame.h
Side-by-side diff
Diffstat (limited to 'noncore/games/solitaire/chicanecardgame.h') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/solitaire/chicanecardgame.h165
1 files changed, 165 insertions, 0 deletions
diff --git a/noncore/games/solitaire/chicanecardgame.h b/noncore/games/solitaire/chicanecardgame.h
new file mode 100644
index 0000000..668f5f4
--- a/dev/null
+++ b/noncore/games/solitaire/chicanecardgame.h
@@ -0,0 +1,165 @@
+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+#ifndef CHICANE_CARD_GAME_H
+#define CHICANE_CARD_GAME_H
+
+
+#include "patiencecardgame.h"
+
+
+class ChicaneFaceDownDeck : public PatienceFaceDownDeck
+{
+public:
+ ChicaneFaceDownDeck(int x, int y, QCanvas *canvas) :
+ PatienceFaceDownDeck(x, y, canvas) { }
+
+};
+
+
+class ChicaneDiscardPile : public PatienceDiscardPile
+{
+public:
+ ChicaneDiscardPile(int x, int y, QCanvas *canvas) :
+ PatienceDiscardPile(x, y, canvas) { }
+
+};
+
+
+class ChicaneWorkingPile : public PatienceWorkingPile
+{
+public:
+ ChicaneWorkingPile(int x, int y, QCanvas *canvas) :
+ PatienceWorkingPile(x, y, canvas) { }
+
+ virtual bool isAllowedOnTop(Card *card) {
+ if ( card->isFacing() &&
+// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen
+ ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles!
+ ( (cardOnTop() != NULL) &&
+ ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) &&
+ (card->isRed() != cardOnTop()->isRed()) ) ) )
+ return TRUE;
+ return FALSE;
+ }
+ virtual bool isAllowedToBeMoved(Card *card) {
+ if (!card->isFacing()) return FALSE;
+
+ int nextExpectedValue = (int)card->getValue();
+ bool nextExpectedColor = card->isRed();
+
+ while ((card != NULL)) {
+ if ( (int)card->getValue() != nextExpectedValue )
+ return FALSE;
+ if ( card->isRed() != nextExpectedColor )
+ return FALSE;
+ nextExpectedValue--;;
+ nextExpectedColor = !nextExpectedColor;
+ card = cardInfront(card);
+ }
+ return TRUE;
+ }
+
+ virtual void cardRemoved(Card *card) {
+ Q_UNUSED(card);
+
+ Card *newTopCard = cardOnTop();
+
+ if ( !newTopCard ) {
+ top = QPoint( pileX, pileY );
+ setNextX( pileX );
+ setNextY( pileY );
+ return;
+ } else {
+ top = getCardPos(NULL);
+ if ( newTopCard->isFacing() == FALSE ) {
+ int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13;
+ // correct the position taking in to account the card is not
+ // yet flipped, but will become flipped
+ top = QPoint( top.x(), top.y() - 3 ); // Keine Verschiebung!
+ newTopCard->flipTo( top.x(), top.y() );
+ top = QPoint( top.x(), top.y() + offsetDown );
+ }
+ setNextX( top.x() );
+ setNextY( top.y() );
+ }
+ }
+ virtual QPoint getCardPos(Card *c) {
+ int x = pileX, y = pileY;
+ Card *card = cardOnBottom();
+ while ((card != c) && (card != NULL)) {
+ if (card->isFacing()) {
+ int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13;
+ y += offsetDown;
+ } else {
+ x += 0; // Keine Verschiebung!
+ y += 3;
+ }
+ card = cardInfront(card);
+ }
+ return QPoint( x, y );
+ }
+
+ virtual QPoint getHypertheticalNextCardPos(void) {
+// return top;
+ return QPoint( getNextX(), getNextY() );
+ }
+
+private:
+ QPoint top;
+
+};
+
+
+class ChicaneCardGame : public CanvasCardGame
+{
+public:
+ ChicaneCardGame(QCanvas *c, bool snap, QWidget *parent = 0);
+// virtual ~ChicaneCardGame();
+ virtual void deal(void);
+ virtual bool haveWeWon() {
+ return ( discardPiles[0]->kingOnTop() &&
+ discardPiles[1]->kingOnTop() &&
+ discardPiles[2]->kingOnTop() &&
+ discardPiles[3]->kingOnTop() &&
+ discardPiles[4]->kingOnTop() &&
+ discardPiles[5]->kingOnTop() &&
+ discardPiles[6]->kingOnTop() &&
+ discardPiles[7]->kingOnTop() );;
+ }
+ virtual void mousePress(QPoint p);
+ virtual void mouseRelease(QPoint p) { Q_UNUSED(p); }
+// virtual void mouseMove(QPoint p);
+ virtual bool mousePressCard(Card *card, QPoint p);
+ virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); }
+// virtual void mouseMoveCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); }
+ bool canTurnOverDeck(void) { return (FALSE); }
+ void throughDeck(void) { }
+ bool snapOn;
+ void writeConfig( Config& cfg );
+ void readConfig( Config& cfg );
+private:
+ ChicaneWorkingPile *workingPiles[8];
+ ChicaneDiscardPile *discardPiles[8];
+ ChicaneFaceDownDeck *faceDownDealingPile;
+};
+
+
+#endif
+