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path: root/noncore/games/solitaire/harpcardgame.h
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-rw-r--r--noncore/games/solitaire/harpcardgame.h18
1 files changed, 14 insertions, 4 deletions
diff --git a/noncore/games/solitaire/harpcardgame.h b/noncore/games/solitaire/harpcardgame.h
index d1733fd..18b95e3 100644
--- a/noncore/games/solitaire/harpcardgame.h
+++ b/noncore/games/solitaire/harpcardgame.h
@@ -17,4 +17,14 @@
** not clear to you.
**
+**
+** created on base of patiencecardgame by cam (C.A.Mader) 2002
+** Rules for this game:
+** use 2 decks = 104 cards
+** deal 8 rows with one open card in the first place
+** one hidden and one open in the second place and so on
+** append red to black and vice versa
+** each card can be layed on a free place
+** deal 8 cards at once
+**
**********************************************************************/
#ifndef HARP_CARD_GAME_H
@@ -51,6 +61,6 @@ public:
virtual bool isAllowedOnTop(Card *card) {
if ( card->isFacing() &&
-// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen
- ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles!
+// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // only kings are allowed on empty places
+ ( (cardOnTop() == NULL) || // aeach card can use an emply place
( (cardOnTop() != NULL) &&
((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) &&
@@ -93,5 +103,5 @@ public:
// correct the position taking in to account the card is not
// yet flipped, but will become flipped
- top = QPoint( top.x(), top.y() - 3 ); // Keine Verschiebung!
+ top = QPoint( top.x(), top.y() - 3 ); // no moving to the side
newTopCard->flipTo( top.x(), top.y() );
top = QPoint( top.x(), top.y() + offsetDown );
@@ -109,5 +119,5 @@ public:
y += offsetDown;
} else {
- x += 0; // Keine Verschiebung!
+ x += 0; // no moving to the side
y += 3;
}