Diffstat (limited to 'noncore/games/solitaire/harpcardgame.h') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/solitaire/harpcardgame.h | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/noncore/games/solitaire/harpcardgame.h b/noncore/games/solitaire/harpcardgame.h new file mode 100644 index 0000000..d1733fd --- a/dev/null +++ b/noncore/games/solitaire/harpcardgame.h @@ -0,0 +1,165 @@ +/********************************************************************** +** Copyright (C) 2000 Trolltech AS. All rights reserved. +** +** This file is part of Qtopia Environment. +** +** This file may be distributed and/or modified under the terms of the +** GNU General Public License version 2 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. +** +** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE +** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. +** +** See http://www.trolltech.com/gpl/ for GPL licensing information. +** +** Contact info@trolltech.com if any conditions of this licensing are +** not clear to you. +** +**********************************************************************/ +#ifndef HARP_CARD_GAME_H +#define HARP_CARD_GAME_H + + +#include "patiencecardgame.h" + + +class HarpFaceDownDeck : public PatienceFaceDownDeck +{ +public: + HarpFaceDownDeck(int x, int y, QCanvas *canvas) : + PatienceFaceDownDeck(x, y, canvas) { } + +}; + + +class HarpDiscardPile : public PatienceDiscardPile +{ +public: + HarpDiscardPile(int x, int y, QCanvas *canvas) : + PatienceDiscardPile(x, y, canvas) { } + +}; + + +class HarpWorkingPile : public PatienceWorkingPile +{ +public: + HarpWorkingPile(int x, int y, QCanvas *canvas) : + PatienceWorkingPile(x, y, canvas) { } + + virtual bool isAllowedOnTop(Card *card) { + if ( card->isFacing() && +// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen + ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles! + ( (cardOnTop() != NULL) && + ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) && + (card->isRed() != cardOnTop()->isRed()) ) ) ) + return TRUE; + return FALSE; + } + virtual bool isAllowedToBeMoved(Card *card) { + if (!card->isFacing()) return FALSE; + + int nextExpectedValue = (int)card->getValue(); + bool nextExpectedColor = card->isRed(); + + while ((card != NULL)) { + if ( (int)card->getValue() != nextExpectedValue ) + return FALSE; + if ( card->isRed() != nextExpectedColor ) + return FALSE; + nextExpectedValue--;; + nextExpectedColor = !nextExpectedColor; + card = cardInfront(card); + } + return TRUE; + } + + virtual void cardRemoved(Card *card) { + Q_UNUSED(card); + + Card *newTopCard = cardOnTop(); + + if ( !newTopCard ) { + top = QPoint( pileX, pileY ); + setNextX( pileX ); + setNextY( pileY ); + return; + } else { + top = getCardPos(NULL); + if ( newTopCard->isFacing() == FALSE ) { + int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; + // correct the position taking in to account the card is not + // yet flipped, but will become flipped + top = QPoint( top.x(), top.y() - 3 ); // Keine Verschiebung! + newTopCard->flipTo( top.x(), top.y() ); + top = QPoint( top.x(), top.y() + offsetDown ); + } + setNextX( top.x() ); + setNextY( top.y() ); + } + } + virtual QPoint getCardPos(Card *c) { + int x = pileX, y = pileY; + Card *card = cardOnBottom(); + while ((card != c) && (card != NULL)) { + if (card->isFacing()) { + int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; + y += offsetDown; + } else { + x += 0; // Keine Verschiebung! + y += 3; + } + card = cardInfront(card); + } + return QPoint( x, y ); + } + + virtual QPoint getHypertheticalNextCardPos(void) { +// return top; + return QPoint( getNextX(), getNextY() ); + } + +private: + QPoint top; + +}; + + +class HarpCardGame : public CanvasCardGame +{ +public: + HarpCardGame(QCanvas *c, bool snap, QWidget *parent = 0); +// virtual ~HarpCardGame(); + virtual void deal(void); + virtual bool haveWeWon() { + return ( discardPiles[0]->kingOnTop() && + discardPiles[1]->kingOnTop() && + discardPiles[2]->kingOnTop() && + discardPiles[3]->kingOnTop() && + discardPiles[4]->kingOnTop() && + discardPiles[5]->kingOnTop() && + discardPiles[6]->kingOnTop() && + discardPiles[7]->kingOnTop() );; + } + virtual void mousePress(QPoint p); + virtual void mouseRelease(QPoint p) { Q_UNUSED(p); } +// virtual void mouseMove(QPoint p); + virtual bool mousePressCard(Card *card, QPoint p); + virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } +// virtual void mouseMoveCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } + bool canTurnOverDeck(void) { return (FALSE); } + void throughDeck(void) { } + bool snapOn; + void writeConfig( Config& cfg ); + void readConfig( Config& cfg ); +private: + HarpWorkingPile *workingPiles[8]; + HarpDiscardPile *discardPiles[8]; + HarpFaceDownDeck *faceDownDealingPile; +}; + + +#endif + |