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path: root/noncore/games/solitaire/patiencecardgame.cpp
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Diffstat (limited to 'noncore/games/solitaire/patiencecardgame.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/solitaire/patiencecardgame.cpp49
1 files changed, 36 insertions, 13 deletions
diff --git a/noncore/games/solitaire/patiencecardgame.cpp b/noncore/games/solitaire/patiencecardgame.cpp
index 5a9326a..1501d2f 100644
--- a/noncore/games/solitaire/patiencecardgame.cpp
+++ b/noncore/games/solitaire/patiencecardgame.cpp
@@ -19,2 +19,3 @@
**********************************************************************/
+#include <qgfx_qws.h>
#include "patiencecardgame.h"
@@ -30,15 +31,31 @@ PatienceCardGame::PatienceCardGame(QCanvas *c, bool snap, QWidget *parent) : Can
- circleCross = new CanvasCircleOrCross( 7, 18, canvas() );
- rectangle = new CanvasRoundRect( 35, 10, canvas() );
+ if ( qt_screen->deviceWidth() < 200 ) {
+ circleCross = new CanvasCircleOrCross( 7, 16, canvas() );
+ rectangle = new CanvasRoundRect( 30, 10, canvas() );
- for (int i = 0; i < 4; i++) {
- discardPiles[i] = new PatienceDiscardPile( 110 + i * 30, 10, canvas() );
- addCardPile(discardPiles[i]);
- }
- for (int i = 0; i < 7; i++) {
- workingPiles[i] = new PatienceWorkingPile( 10 + i * 30, 50, canvas() );
- addCardPile(workingPiles[i]);
+ for (int i = 0; i < 4; i++) {
+ discardPiles[i] = new PatienceDiscardPile( 78 + i * 23, 10, canvas() );
+ addCardPile(discardPiles[i]);
+ }
+ for (int i = 0; i < 7; i++) {
+ workingPiles[i] = new PatienceWorkingPile( 5 + i * 23, 50, canvas() );
+ addCardPile(workingPiles[i]);
+ }
+ faceDownDealingPile = new PatienceFaceDownDeck( 5, 10, canvas() );
+ faceUpDealingPile = new PatienceFaceUpDeck( 30, 10, canvas() );
+ } else {
+ circleCross = new CanvasCircleOrCross( 7, 18, canvas() );
+ rectangle = new CanvasRoundRect( 35, 10, canvas() );
+
+ for (int i = 0; i < 4; i++) {
+ discardPiles[i] = new PatienceDiscardPile( 110 + i * 30, 10, canvas() );
+ addCardPile(discardPiles[i]);
+ }
+ for (int i = 0; i < 7; i++) {
+ workingPiles[i] = new PatienceWorkingPile( 10 + i * 30, 50, canvas() );
+ addCardPile(workingPiles[i]);
+ }
+ faceDownDealingPile = new PatienceFaceDownDeck( 5, 10, canvas() );
+ faceUpDealingPile = new PatienceFaceUpDeck( 35, 10, canvas() );
}
- faceDownDealingPile = new PatienceFaceDownDeck( 5, 10, canvas() );
- faceUpDealingPile = new PatienceFaceUpDeck( 35, 10, canvas() );
}
@@ -175,3 +192,6 @@ bool PatienceCardGame::mousePressCard( Card *card, QPoint p )
- item->flipTo( 35, (int)item->y() );
+ if ( qt_screen->deviceWidth() < 200 )
+ item->flipTo( 30, (int)item->y() );
+ else
+ item->flipTo( 35, (int)item->y() );
}
@@ -197,3 +217,6 @@ bool PatienceCardGame::mousePressCard( Card *card, QPoint p )
- item->flipTo( 35, (int)item->y(), 8 * flipped );
+ if ( qt_screen->deviceWidth() < 200 )
+ item->flipTo( 30, (int)item->y(), 8 * flipped );
+ else
+ item->flipTo( 35, (int)item->y(), 8 * flipped );
}