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path: root/noncore/games/solitaire/patiencecardgame.cpp
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-rw-r--r--noncore/games/solitaire/patiencecardgame.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/noncore/games/solitaire/patiencecardgame.cpp b/noncore/games/solitaire/patiencecardgame.cpp
index 5a9326a..1501d2f 100644
--- a/noncore/games/solitaire/patiencecardgame.cpp
+++ b/noncore/games/solitaire/patiencecardgame.cpp
@@ -14,23 +14,39 @@
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
+#include <qgfx_qws.h>
#include "patiencecardgame.h"
int highestZ = 0;
PatienceCardGame::PatienceCardGame(QCanvas *c, bool snap, QWidget *parent) : CanvasCardGame(*c, snap, parent)
{
numberOfTimesThroughDeck = 0;
highestZ = 0;
+ if ( qt_screen->deviceWidth() < 200 ) {
+ circleCross = new CanvasCircleOrCross( 7, 16, canvas() );
+ rectangle = new CanvasRoundRect( 30, 10, canvas() );
+
+ for (int i = 0; i < 4; i++) {
+ discardPiles[i] = new PatienceDiscardPile( 78 + i * 23, 10, canvas() );
+ addCardPile(discardPiles[i]);
+ }
+ for (int i = 0; i < 7; i++) {
+ workingPiles[i] = new PatienceWorkingPile( 5 + i * 23, 50, canvas() );
+ addCardPile(workingPiles[i]);
+ }
+ faceDownDealingPile = new PatienceFaceDownDeck( 5, 10, canvas() );
+ faceUpDealingPile = new PatienceFaceUpDeck( 30, 10, canvas() );
+ } else {
circleCross = new CanvasCircleOrCross( 7, 18, canvas() );
rectangle = new CanvasRoundRect( 35, 10, canvas() );
for (int i = 0; i < 4; i++) {
discardPiles[i] = new PatienceDiscardPile( 110 + i * 30, 10, canvas() );
addCardPile(discardPiles[i]);
@@ -39,12 +55,13 @@ PatienceCardGame::PatienceCardGame(QCanvas *c, bool snap, QWidget *parent) : Can
workingPiles[i] = new PatienceWorkingPile( 10 + i * 30, 50, canvas() );
addCardPile(workingPiles[i]);
}
faceDownDealingPile = new PatienceFaceDownDeck( 5, 10, canvas() );
faceUpDealingPile = new PatienceFaceUpDeck( 35, 10, canvas() );
}
+}
PatienceCardGame::~PatienceCardGame()
{
delete circleCross;
delete rectangle;
@@ -170,12 +187,15 @@ bool PatienceCardGame::mousePressCard( Card *card, QPoint p )
// Added Code
faceDownDealingPile->removeCard(item);
faceUpDealingPile->addCardToTop(item);
item->setCardPile( faceUpDealingPile );
+ if ( qt_screen->deviceWidth() < 200 )
+ item->flipTo( 30, (int)item->y() );
+ else
item->flipTo( 35, (int)item->y() );
}
moving = NULL;
moved = FALSE;
// move two other cards if we flip three at a time
@@ -192,12 +212,15 @@ bool PatienceCardGame::mousePressCard( Card *card, QPoint p )
// Added Code
faceDownDealingPile->removeCard(item);
faceUpDealingPile->addCardToTop(item);
item->setCardPile( faceUpDealingPile );
+ if ( qt_screen->deviceWidth() < 200 )
+ item->flipTo( 30, (int)item->y(), 8 * flipped );
+ else
item->flipTo( 35, (int)item->y(), 8 * flipped );
}
}
return TRUE;
}