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path: root/noncore/games/solitaire/patiencecardgame.h
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Diffstat (limited to 'noncore/games/solitaire/patiencecardgame.h') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/solitaire/patiencecardgame.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/noncore/games/solitaire/patiencecardgame.h b/noncore/games/solitaire/patiencecardgame.h
index c4f6c48..0d0e3d5 100644
--- a/noncore/games/solitaire/patiencecardgame.h
+++ b/noncore/games/solitaire/patiencecardgame.h
@@ -22,12 +22,13 @@
#include <qpopupmenu.h>
#include <qmainwindow.h>
#include <qintdict.h>
#include <qcanvas.h>
+#include <qgfx_qws.h>
// #include "canvascardshapes.h"
// #include "canvascard.h"
#include "canvascardgame.h"
class PatienceFaceDownDeck : public CardPile, public CanvasRoundRect
@@ -127,28 +128,30 @@ public:
setNextX( pileX );
setNextY( pileY );
return;
} else {
top = getCardPos(NULL);
if ( newTopCard->isFacing() == FALSE ) {
+ int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13;
// correct the position taking in to account the card is not
// yet flipped, but will become flipped
top = QPoint( top.x() - 1, top.y() - 3 );
newTopCard->flipTo( top.x(), top.y() );
- top = QPoint( top.x(), top.y() + 13 );
+ top = QPoint( top.x(), top.y() + offsetDown );
}
setNextX( top.x() );
setNextY( top.y() );
}
}
virtual QPoint getCardPos(Card *c) {
int x = pileX, y = pileY;
Card *card = cardOnBottom();
while ((card != c) && (card != NULL)) {
if (card->isFacing()) {
- y += 13;
+ int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13;
+ y += offsetDown;
} else {
x += 1;
y += 3;
}
card = cardInfront(card);
}