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path: root/noncore/games/solitaire/teeclubcardgame.h
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-rw-r--r--noncore/games/solitaire/teeclubcardgame.h27
1 files changed, 19 insertions, 8 deletions
diff --git a/noncore/games/solitaire/teeclubcardgame.h b/noncore/games/solitaire/teeclubcardgame.h
index 06d49f8..25cfaf9 100644
--- a/noncore/games/solitaire/teeclubcardgame.h
+++ b/noncore/games/solitaire/teeclubcardgame.h
@@ -18,2 +18,13 @@
**
+**
+** created on base of patiencecardgame by cam (C.A.Mader) 2002
+** Rules for this game:
+** use 2 decks = 104 cards
+** deal 9 rows with 5 open cards each
+** append one card to each other card which is one step higher
+** move only columns of cards which are equal in suit
+** each card can be layed on a free place
+** deal 1 card at once on the first pile
+**
+**
**********************************************************************/
@@ -51,3 +62,3 @@ public:
if (card->isFacing()) return FALSE;
- return FALSE; // die Toten ruhn
+ return FALSE; // the deads are sleeping forever
}
@@ -64,6 +75,6 @@ public:
if ( card->isFacing() &&
-// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen
- ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles!
+// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // use this if only Kings are allowed on empty places
+ ( (cardOnTop() == NULL) || // each card can use an empty place
( (cardOnTop() != NULL) &&
- ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) // bei teeclub sind die farben zum Anlegen egal
+ ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) // you can append every color on every color
) ) )
@@ -107,3 +118,3 @@ public:
// yet flipped, but will become flipped
- top = QPoint( top.x(), top.y() - 3 ); // Keine seitliche Verschiebung!
+ top = QPoint( top.x(), top.y() - 3 ); // no moving to the side
newTopCard->flipTo( top.x(), top.y() );
@@ -116,3 +127,3 @@ public:
if ((getCardPos(NULL).y() < 230) && (getOffsetDown()<13)) {
- // Resizen des Stapels
+ // resize the pile
beginDealing();
@@ -138,3 +149,3 @@ public:
} else {
- x += 0; // Keine seitliche Verschiebung!
+ x += 0; // no moving to the side
y += 3;
@@ -156,3 +167,3 @@ public:
while (isPileResize() && (getCardPos(NULL).y() > 230) && (getOffsetDown()>1)) {
- // Resizen des Stapels
+ // resize the pile
beginDealing();