-rw-r--r-- | noncore/games/solitaire/canvascardwindow.cpp | 15 | ||||
-rw-r--r-- | noncore/games/solitaire/canvascardwindow.h | 1 | ||||
-rw-r--r-- | noncore/games/solitaire/carddeck.cpp | 2 | ||||
-rw-r--r-- | noncore/games/solitaire/main.cpp | 14 | ||||
-rwxr-xr-x | noncore/games/solitaire/solitaire.pro | 5 |
5 files changed, 14 insertions, 23 deletions
diff --git a/noncore/games/solitaire/canvascardwindow.cpp b/noncore/games/solitaire/canvascardwindow.cpp index dec5591..c12344a 100644 --- a/noncore/games/solitaire/canvascardwindow.cpp +++ b/noncore/games/solitaire/canvascardwindow.cpp @@ -28,79 +28,80 @@ #include <qpe/resource.h> #include <qmainwindow.h> #include <qpopupmenu.h> #include <qstyle.h> CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f) : QMainWindow(parent, name, f), canvas(230, 260), snapOn(TRUE), cardBack(4), gameType(0), cardGame(NULL) { setIcon( Resource::loadPixmap( "cards" ) ); + setCaption(tr("Patience")); // Create Playing Area for Games if ( QPixmap::defaultDepth() < 12 ) { // canvas.setBackgroundColor(QColor(0x51, 0x74, 0x6B)); // canvas.setBackgroundColor(QColor(0x20, 0xb0, 0x50)); canvas.setBackgroundColor(QColor(0x08, 0x98, 0x2D)); } else { QPixmap bg; - bg.convertFromImage( Resource::loadImage( "table_pattern" ), ThresholdDither ); + bg.convertFromImage( Resource::loadImage( "table_pattern" ), ThresholdDither ); canvas.setBackgroundPixmap(bg); } #if defined( QT_QWS_CASSIOPEIA ) canvas.setAdvancePeriod(70); #else canvas.setAdvancePeriod(30); #endif #ifdef _PATIENCE_USE_ACCELS_ QMenuBar* menu = menuBar(); QPopupMenu* file = new QPopupMenu; file->insertItem(tr("Patience"), this, SLOT(initPatience()), CTRL+Key_F); file->insertItem(tr("Freecell"), this, SLOT(initFreecell()), CTRL+Key_F); file->insertItem(tr("Chicane"), this, SLOT(initChicane()), CTRL+Key_F); file->insertItem(tr("Harp"), this, SLOT(initHarp()), CTRL+Key_F); file->insertItem(tr("Teeclub"), this, SLOT(initTeeclub()), CTRL+Key_F); menu->insertItem(tr("&Game"), file); - + menu->insertSeparator(); settings = new QPopupMenu; settings->insertItem(tr("&Change card backs"), this, SLOT(changeCardBacks()), Key_F2); snap_id = settings->insertItem(tr("&Snap to position"), this, SLOT(snapToggle()), Key_F3); settings->setCheckable(TRUE); menu->insertItem(tr("&Settings"),settings); menu->insertSeparator(); QPopupMenu* help = new QPopupMenu; help->insertItem(tr("&About"), this, SLOT(help()), Key_F1); help->setItemChecked(dbf_id, TRUE); menu->insertItem(tr("&Help"),help); #else QMenuBar* menu = menuBar(); QPopupMenu* file = new QPopupMenu; file->insertItem(tr("Patience"), this, SLOT(initPatience())); file->insertItem(tr("Freecell"), this, SLOT(initFreecell())); file->insertItem(tr("Chicane"), this, SLOT(initChicane())); file->insertItem(tr("Harp"), this, SLOT(initHarp())); file->insertItem(tr("Teeclub"), this, SLOT(initTeeclub())); menu->insertItem(tr("Play"), file); - + menu->insertSeparator(); settings = new QPopupMenu; settings->setCheckable(TRUE); settings->insertItem(tr("Change card backs"), this, SLOT(changeCardBacks())); snap_id = settings->insertItem(tr("Snap to position"), this, SLOT(snapToggle())); QString m; drawId = settings->insertItem(tr("Turn one card"), this, SLOT(drawnToggle())); menu->insertItem(tr("Settings"),settings); settings->setCheckable(TRUE); @@ -109,25 +110,25 @@ CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f) menu->show(); Config cfg( "Patience" ); cfg.setGroup( "GlobalSettings" ); snapOn = cfg.readBoolEntry( "SnapOn", TRUE); settings->setItemChecked(snap_id, snapOn); gameType = cfg.readNumEntry( "GameType", -1 ); drawThree = cfg.readBoolEntry( "DrawThree", FALSE); if ( gameType == 0 ) { cardGame = new PatienceCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(drawThree ? 3 : 1); - + setCaption(tr("Patience")); setCentralWidget(cardGame); cardGame->readConfig( cfg ); setCardBacks(); } else if ( gameType == 1 ) { cardGame = new FreecellCardGame( &canvas, snapOn, this ); setCaption(tr("Freecell")); setCentralWidget(cardGame); //cardGame->newGame(); // Until we know how to handle reading freecell config cardGame->readConfig( cfg ); setCardBacks(); } else if ( gameType == 2 ) { @@ -177,25 +178,25 @@ CanvasCardWindow::~CanvasCardWindow() void CanvasCardWindow::resizeEvent(QResizeEvent *) { QSize s = centralWidget()->size(); int fw = style().defaultFrameWidth(); canvas.resize( s.width() - fw - 2, s.height() - fw - 2); } void CanvasCardWindow::initPatience() { - // Create New Game + // Create New Game if ( cardGame ) delete cardGame; cardGame = new PatienceCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(drawThree ? 3 : 1); gameType = 0; setCaption(tr("Patience")); setCentralWidget(cardGame); cardGame->newGame(); setCardBacks(); updateDraw(); } @@ -244,31 +245,31 @@ void CanvasCardWindow::initHarp() cardGame->newGame(); setCardBacks(); } void CanvasCardWindow::initTeeclub() { // Create New Game if ( cardGame ) { delete cardGame; } cardGame = new TeeclubCardGame( &canvas, snapOn, this ); - cardGame->setNumberToDraw(1); + cardGame->setNumberToDraw(1); gameType = 4; setCaption(tr("Teeclub")); setCentralWidget(cardGame); cardGame->newGame(); setCardBacks(); -} +} void CanvasCardWindow::snapToggle() { snapOn = !snapOn; settings->setItemChecked(snap_id, snapOn); cardGame->toggleSnap(); } void CanvasCardWindow::drawnToggle() { diff --git a/noncore/games/solitaire/canvascardwindow.h b/noncore/games/solitaire/canvascardwindow.h index eddb184..abd6af6 100644 --- a/noncore/games/solitaire/canvascardwindow.h +++ b/noncore/games/solitaire/canvascardwindow.h @@ -24,24 +24,25 @@ #include <qmainwindow.h> #include <qcanvas.h> class CanvasCardGame; class QPopupMenu; class CanvasCardWindow : public QMainWindow { Q_OBJECT public: + static QString appName() { return QString::fromLatin1("patience"); } CanvasCardWindow(QWidget* parent=0, const char* name=0, WFlags f=0); virtual ~CanvasCardWindow(); public slots: void setCardBacks(); void changeCardBacks(); void snapToggle(); void drawnToggle(); private slots: void initFreecell(); void initPatience(); diff --git a/noncore/games/solitaire/carddeck.cpp b/noncore/games/solitaire/carddeck.cpp index a2d0076..b130131 100644 --- a/noncore/games/solitaire/carddeck.cpp +++ b/noncore/games/solitaire/carddeck.cpp @@ -16,25 +16,25 @@ ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include <stdlib.h> #include <time.h> #include "card.h" #include "carddeck.h" CardDeck::CardDeck(int jokers, int numOfDecks) : numberOfJokers(jokers), numberOfDecks(numOfDecks), deckCreated(FALSE) { - cards = new (Card *)[getNumberOfCards()]; + cards = new Card *[getNumberOfCards()]; } CardDeck::~CardDeck() { for (int i = 0; i < getNumberOfCards(); i++) delete cards[i]; delete cards; } void CardDeck::createDeck() diff --git a/noncore/games/solitaire/main.cpp b/noncore/games/solitaire/main.cpp index f81aa3c..bd3cf8b 100644 --- a/noncore/games/solitaire/main.cpp +++ b/noncore/games/solitaire/main.cpp @@ -12,25 +12,15 @@ ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "canvascardwindow.h" #include <qpe/qpeapplication.h> +#include <opie/oapplicationfactory.h> - -int main( int argc, char ** argv ) -{ - QPEApplication a( argc, argv ); - - CanvasCardWindow m; - m.setCaption( CanvasCardWindow::tr("Patience") ); - a.showMainWidget( &m ); - - return a.exec(); -} - +OPIE_EXPORT_APP( OApplicationFactory<CanvasCardWindow> )
\ No newline at end of file diff --git a/noncore/games/solitaire/solitaire.pro b/noncore/games/solitaire/solitaire.pro index 1ac62c3..b1b8bda 100755 --- a/noncore/games/solitaire/solitaire.pro +++ b/noncore/games/solitaire/solitaire.pro @@ -1,21 +1,20 @@ -TEMPLATE = app -CONFIG += qt warn_on release -DESTDIR = $(OPIEDIR)/bin +CONFIG += qt warn_on release quick-app HEADERS = canvascard.h canvasshapes.h cardgame.h cardgamelayout.h cardpile.h card.h carddeck.h \ canvascardgame.h freecellcardgame.h chicanecardgame.h harpcardgame.h teeclubcardgame.h \ patiencecardgame.h canvascardwindow.h SOURCES = canvascard.cpp canvasshapes.cpp cardgame.cpp cardgamelayout.cpp \ cardpile.cpp card.cpp carddeck.cpp canvascardgame.cpp freecellcardgame.cpp \ chicanecardgame.cpp harpcardgame.cpp teeclubcardgame.cpp \ patiencecardgame.cpp canvascardwindow.cpp main.cpp TARGET = patience INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe + include ( $(OPIEDIR)/include.pro ) |