-rw-r--r-- | noncore/games/solitaire/canvascard.cpp | 71 | ||||
-rw-r--r-- | noncore/games/solitaire/canvasshapes.cpp | 52 | ||||
-rw-r--r-- | noncore/games/solitaire/freecellcardgame.cpp | 11 | ||||
-rw-r--r-- | noncore/games/solitaire/patiencecardgame.cpp | 49 | ||||
-rw-r--r-- | noncore/games/solitaire/patiencecardgame.h | 7 |
5 files changed, 137 insertions, 53 deletions
diff --git a/noncore/games/solitaire/canvascard.cpp b/noncore/games/solitaire/canvascard.cpp index ae3c859..7c4a5ba 100644 --- a/noncore/games/solitaire/canvascard.cpp +++ b/noncore/games/solitaire/canvascard.cpp @@ -28,4 +28,5 @@ #include <qpaintdevice.h> #include <qbitmap.h> +#include <qgfx_qws.h> // Needed to get the device's width #include <math.h> @@ -103,8 +104,15 @@ CanvasCard::CanvasCard( eValue v, eSuit s, bool f, QCanvas *canvas ) : { if ( !cardsFaces ) { - cardsFaces = new QPixmap( Resource::loadPixmap( "cards/card_face" ) ); - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0001" ) ); - cardsChars = new QBitmap( Resource::loadBitmap( "cards/card_chars" ) ); - cardsSuits = new QBitmap( Resource::loadBitmap( "cards/card_suits" ) ); + if ( qt_screen->deviceWidth() < 200 ) { + cardsFaces = new QPixmap( Resource::loadPixmap( "cards/card_face_small" ) ); + cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0001_small" ) ); + cardsChars = new QBitmap( Resource::loadBitmap( "cards/card_chars_small" ) ); + cardsSuits = new QBitmap( Resource::loadBitmap( "cards/card_suits_small" ) ); + } else { + cardsFaces = new QPixmap( Resource::loadPixmap( "cards/card_face" ) ); + cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0001" ) ); + cardsChars = new QBitmap( Resource::loadBitmap( "cards/card_chars" ) ); + cardsSuits = new QBitmap( Resource::loadBitmap( "cards/card_suits" ) ); + } cardsCharsUpsideDown = Create180RotatedBitmap( cardsChars ); cardsSuitsUpsideDown = Create180RotatedBitmap( cardsSuits ); @@ -127,15 +135,30 @@ void CanvasCard::setCardBack(int b) delete cardsBacks; - switch (cardBack) { - case 0: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0001" ) ); break; - case 1: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0002" ) ); break; - case 2: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0003" ) ); break; - case 3: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0004" ) ); break; - case 4: - cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0005" ) ); break; + if ( qt_screen->deviceWidth() < 200 ) { + switch (cardBack) { + case 0: + cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0001_small" ) ); break; + case 1: + cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0002_small" ) ); break; + case 2: + cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0003_small" ) ); break; + case 3: + cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0004_small" ) ); break; + case 4: + cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0005_small" ) ); break; + } + } else { + switch (cardBack) { + case 0: + cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0001" ) ); break; + case 1: + cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0002" ) ); break; + case 2: + cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0003" ) ); break; + case 3: + cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0004" ) ); break; + case 4: + cardsBacks = new QPixmap( Resource::loadPixmap( "cards/card_back0005" ) ); break; + } } @@ -182,9 +205,17 @@ void CanvasCard::draw(QPainter &painter) p->setPen( QColor( 0, 0, 0 ) ); - p->drawPixmap( ix + 0, iy + 0, *cardsFaces ); - p->drawPixmap( ix + 4, iy + 4, *cardsChars, 7*(getValue()-1), 0, 7, 7 ); - p->drawPixmap( ix + 12, iy + 4, *cardsSuits, 7*(getSuit()-1), 0, 7, 8 ); - p->drawPixmap( ix + w-4-7, iy + h-4-7, *cardsCharsUpsideDown, 7*(12-getValue()+1), 0, 7, 7 ); - p->drawPixmap( ix + w-12-7, iy + h-5-7, *cardsSuitsUpsideDown, 7*(3-getSuit()+1), 0, 7, 8 ); + if ( qt_screen->deviceWidth() < 200 ) { + p->drawPixmap( ix + 0, iy + 0, *cardsFaces ); + p->drawPixmap( ix + 3, iy + 3, *cardsChars, 5*(getValue()-1), 0, 5, 6 ); + p->drawPixmap( ix + 11, iy + 3, *cardsSuits, 5*(getSuit()-1), 0, 5, 6 ); + p->drawPixmap( ix + w-3-5, iy + h-3-6, *cardsCharsUpsideDown, 5*(12-getValue()+1), 0, 5, 6 ); + p->drawPixmap( ix + w-11-5, iy + h-3-6, *cardsSuitsUpsideDown, 5*(3-getSuit()+1), 0, 5, 6 ); + } else { + p->drawPixmap( ix + 0, iy + 0, *cardsFaces ); + p->drawPixmap( ix + 4, iy + 4, *cardsChars, 7*(getValue()-1), 0, 7, 7 ); + p->drawPixmap( ix + 12, iy + 4, *cardsSuits, 7*(getSuit()-1), 0, 7, 8 ); + p->drawPixmap( ix + w-4-7, iy + h-4-7, *cardsCharsUpsideDown, 7*(12-getValue()+1), 0, 7, 7 ); + p->drawPixmap( ix + w-12-7, iy + h-5-7, *cardsSuitsUpsideDown, 7*(3-getSuit()+1), 0, 7, 8 ); + } } else { diff --git a/noncore/games/solitaire/canvasshapes.cpp b/noncore/games/solitaire/canvasshapes.cpp index 28d0b4e..6ccd4a4 100644 --- a/noncore/games/solitaire/canvasshapes.cpp +++ b/noncore/games/solitaire/canvasshapes.cpp @@ -20,9 +20,10 @@ #include <qpainter.h> #include <qcanvas.h> +#include <qgfx_qws.h> #include "canvasshapes.h" CanvasRoundRect::CanvasRoundRect(int x, int y, QCanvas *canvas) : - QCanvasRectangle( x, y, 23, 36, canvas) + QCanvasRectangle( x, y, ( qt_screen->deviceWidth() < 200 ) ? 20 : 23, ( qt_screen->deviceWidth() < 200 ) ? 27 : 36, canvas) { setZ(0); @@ -40,5 +41,8 @@ void CanvasRoundRect::redraw() void CanvasRoundRect::drawShape(QPainter &p) { - p.drawRoundRect( (int)x(), (int)y(), 23, 36); + if ( qt_screen->deviceWidth() < 200 ) + p.drawRoundRect( (int)x() + 1, (int)y() + 1, 18, 25); + else + p.drawRoundRect( (int)x(), (int)y(), 23, 36); } @@ -74,18 +78,36 @@ void CanvasCircleOrCross::setCross() void CanvasCircleOrCross::drawShape(QPainter &p) { - int x1 = (int)x(), y1 = (int)y(); - // Green circle - if (circleShape == TRUE) { - p.setPen( QPen( QColor(0x10, 0xE0, 0x10), 1 ) ); - p.drawEllipse( x1 - 1, y1 - 1, 21, 21); - p.drawEllipse( x1 - 1, y1 - 0, 21, 19); - p.drawEllipse( x1 + 0, y1 + 0, 19, 19); - p.drawEllipse( x1 + 1, y1 + 0, 17, 19); - p.drawEllipse( x1 + 1, y1 + 1, 17, 17); - // Red cross + if ( qt_screen->deviceWidth() < 200 ) { + int x1 = (int)x(), y1 = (int)y(); + // Green circle + if (circleShape == TRUE) { + p.setPen( QPen( QColor(0x10, 0xE0, 0x10), 1 ) ); + p.drawEllipse( x1 - 1, y1 - 1, 17, 17); + p.drawEllipse( x1 - 1, y1 - 0, 17, 15); + p.drawEllipse( x1 + 0, y1 + 0, 15, 15); + p.drawEllipse( x1 + 1, y1 + 0, 13, 15); + p.drawEllipse( x1 + 1, y1 + 1, 13, 13); + // Red cross + } else { + p.setPen( QPen( QColor(0xE0, 0x10, 0x10), 4 ) ); + p.drawLine( x1, y1, x1 + 14, y1 + 14); + p.drawLine( x1 + 14, y1, x1, y1 + 14); + } } else { - p.setPen( QPen( QColor(0xE0, 0x10, 0x10), 5 ) ); - p.drawLine( x1, y1, x1 + 20, y1 + 20); - p.drawLine( x1 + 20, y1, x1, y1 + 20); + int x1 = (int)x(), y1 = (int)y(); + // Green circle + if (circleShape == TRUE) { + p.setPen( QPen( QColor(0x10, 0xE0, 0x10), 1 ) ); + p.drawEllipse( x1 - 1, y1 - 1, 21, 21); + p.drawEllipse( x1 - 1, y1 - 0, 21, 19); + p.drawEllipse( x1 + 0, y1 + 0, 19, 19); + p.drawEllipse( x1 + 1, y1 + 0, 17, 19); + p.drawEllipse( x1 + 1, y1 + 1, 17, 17); + // Red cross + } else { + p.setPen( QPen( QColor(0xE0, 0x10, 0x10), 5 ) ); + p.drawLine( x1, y1, x1 + 20, y1 + 20); + p.drawLine( x1 + 20, y1, x1, y1 + 20); + } } } diff --git a/noncore/games/solitaire/freecellcardgame.cpp b/noncore/games/solitaire/freecellcardgame.cpp index e82afd4..98415aa 100644 --- a/noncore/games/solitaire/freecellcardgame.cpp +++ b/noncore/games/solitaire/freecellcardgame.cpp @@ -18,4 +18,5 @@ ** **********************************************************************/ +#include <qgfx_qws.h> #include "freecellcardgame.h" @@ -30,14 +31,18 @@ FreecellCardGame::FreecellCardGame(QCanvas *c, bool snap, QWidget *parent) : Can highestZ = 0; + int spaceBetweenPiles = ( qt_screen->deviceWidth() < 200 ) ? 21 : 28; + int xOrigin = ( qt_screen->deviceWidth() < 200 ) ? 0 : 5; + int spacing = ( qt_screen->deviceWidth() < 200 ) ? 0 : 0; + for (int i = 0; i < 4; i++) { - freecellPiles[i] = new FreecellFreecellPile( 5 + i * 28, 10, canvas() ); + freecellPiles[i] = new FreecellFreecellPile( xOrigin + i * spaceBetweenPiles, 10, canvas() ); addCardPile(freecellPiles[i]); } for (int i = 0; i < 4; i++) { - discardPiles[i] = new FreecellDiscardPile( 125 + i * 28, 10, canvas() ); + discardPiles[i] = new FreecellDiscardPile( xOrigin + spacing + 6 + (i + 4) * spaceBetweenPiles, 10, canvas() ); addCardPile(discardPiles[i]); } for (int i = 0; i < 8; i++) { - workingPiles[i] = new FreecellWorkingPile( 10 + i * 28, 50, canvas() ); + workingPiles[i] = new FreecellWorkingPile( xOrigin + spacing + 2 + i * spaceBetweenPiles, 50, canvas() ); addCardPile(workingPiles[i]); } diff --git a/noncore/games/solitaire/patiencecardgame.cpp b/noncore/games/solitaire/patiencecardgame.cpp index 5a9326a..1501d2f 100644 --- a/noncore/games/solitaire/patiencecardgame.cpp +++ b/noncore/games/solitaire/patiencecardgame.cpp @@ -18,4 +18,5 @@ ** **********************************************************************/ +#include <qgfx_qws.h> #include "patiencecardgame.h" @@ -29,17 +30,33 @@ PatienceCardGame::PatienceCardGame(QCanvas *c, bool snap, QWidget *parent) : Can highestZ = 0; - circleCross = new CanvasCircleOrCross( 7, 18, canvas() ); - rectangle = new CanvasRoundRect( 35, 10, canvas() ); + if ( qt_screen->deviceWidth() < 200 ) { + circleCross = new CanvasCircleOrCross( 7, 16, canvas() ); + rectangle = new CanvasRoundRect( 30, 10, canvas() ); - for (int i = 0; i < 4; i++) { - discardPiles[i] = new PatienceDiscardPile( 110 + i * 30, 10, canvas() ); - addCardPile(discardPiles[i]); - } - for (int i = 0; i < 7; i++) { - workingPiles[i] = new PatienceWorkingPile( 10 + i * 30, 50, canvas() ); - addCardPile(workingPiles[i]); + for (int i = 0; i < 4; i++) { + discardPiles[i] = new PatienceDiscardPile( 78 + i * 23, 10, canvas() ); + addCardPile(discardPiles[i]); + } + for (int i = 0; i < 7; i++) { + workingPiles[i] = new PatienceWorkingPile( 5 + i * 23, 50, canvas() ); + addCardPile(workingPiles[i]); + } + faceDownDealingPile = new PatienceFaceDownDeck( 5, 10, canvas() ); + faceUpDealingPile = new PatienceFaceUpDeck( 30, 10, canvas() ); + } else { + circleCross = new CanvasCircleOrCross( 7, 18, canvas() ); + rectangle = new CanvasRoundRect( 35, 10, canvas() ); + + for (int i = 0; i < 4; i++) { + discardPiles[i] = new PatienceDiscardPile( 110 + i * 30, 10, canvas() ); + addCardPile(discardPiles[i]); + } + for (int i = 0; i < 7; i++) { + workingPiles[i] = new PatienceWorkingPile( 10 + i * 30, 50, canvas() ); + addCardPile(workingPiles[i]); + } + faceDownDealingPile = new PatienceFaceDownDeck( 5, 10, canvas() ); + faceUpDealingPile = new PatienceFaceUpDeck( 35, 10, canvas() ); } - faceDownDealingPile = new PatienceFaceDownDeck( 5, 10, canvas() ); - faceUpDealingPile = new PatienceFaceUpDeck( 35, 10, canvas() ); } @@ -174,5 +191,8 @@ bool PatienceCardGame::mousePressCard( Card *card, QPoint p ) item->setCardPile( faceUpDealingPile ); - item->flipTo( 35, (int)item->y() ); + if ( qt_screen->deviceWidth() < 200 ) + item->flipTo( 30, (int)item->y() ); + else + item->flipTo( 35, (int)item->y() ); } moving = NULL; @@ -196,5 +216,8 @@ bool PatienceCardGame::mousePressCard( Card *card, QPoint p ) item->setCardPile( faceUpDealingPile ); - item->flipTo( 35, (int)item->y(), 8 * flipped ); + if ( qt_screen->deviceWidth() < 200 ) + item->flipTo( 30, (int)item->y(), 8 * flipped ); + else + item->flipTo( 35, (int)item->y(), 8 * flipped ); } } diff --git a/noncore/games/solitaire/patiencecardgame.h b/noncore/games/solitaire/patiencecardgame.h index c4f6c48..0d0e3d5 100644 --- a/noncore/games/solitaire/patiencecardgame.h +++ b/noncore/games/solitaire/patiencecardgame.h @@ -26,4 +26,5 @@ #include <qintdict.h> #include <qcanvas.h> +#include <qgfx_qws.h> // #include "canvascardshapes.h" // #include "canvascard.h" @@ -131,9 +132,10 @@ public: top = getCardPos(NULL); if ( newTopCard->isFacing() == FALSE ) { + int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; // correct the position taking in to account the card is not // yet flipped, but will become flipped top = QPoint( top.x() - 1, top.y() - 3 ); newTopCard->flipTo( top.x(), top.y() ); - top = QPoint( top.x(), top.y() + 13 ); + top = QPoint( top.x(), top.y() + offsetDown ); } setNextX( top.x() ); @@ -146,5 +148,6 @@ public: while ((card != c) && (card != NULL)) { if (card->isFacing()) { - y += 13; + int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; + y += offsetDown; } else { x += 1; |