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path: root/noncore/games/tetrix/ohighscoredlg.cpp
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-rw-r--r--noncore/games/tetrix/ohighscoredlg.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/noncore/games/tetrix/ohighscoredlg.cpp b/noncore/games/tetrix/ohighscoredlg.cpp
index 7581f51..8d8079e 100644
--- a/noncore/games/tetrix/ohighscoredlg.cpp
+++ b/noncore/games/tetrix/ohighscoredlg.cpp
@@ -1,68 +1,67 @@
/***************************************************************************
begin : January 2003
copyright : ( C ) 2003 by Carsten Niehaus
email : cniehaus@handhelds.org
**************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* ( at your option ) any later version. *
* *
**************************************************************************/
#include <qdialog.h>
-#include <qpe/config.h>
#include <qlayout.h>
-#include <qpe/config.h>
#include <qpe/qpeapplication.h>
+#include <qpe/config.h>
#include <qstring.h>
#include <qhbox.h>
#include <qvbox.h>
#include <qlabel.h>
#include <qlistview.h>
#include <qlineedit.h>
#include "ohighscoredlg.h"
OHighscore::OHighscore( int score , int playerLevel )
{
pLevel = playerLevel;
getList();
checkIfItIsANewhighscore( score );
}
OHighscore::~OHighscore()
{
std::list<t_playerData*>::iterator deleteIterator = playerData.begin();
for ( ; deleteIterator != playerData.end() ; deleteIterator++ )
{
delete ( *deleteIterator );
}
}
void OHighscore::getList()
{
Config cfg ( "tetrix" );
cfg.setGroup( QString::number( 1 ) );
lowest = cfg.readNumEntry( "Points" );
playerData.clear();
int rest = 1; //for the filling up later
for ( int i = 1 ; i < 11 ; i++ )
{
if ( cfg.hasGroup( QString::number( i ) ) )
{
cfg.setGroup( QString::number( i ) );
int temp = cfg.readNumEntry( "Points" );
t_playerData *pPlayerData = new t_playerData;
pPlayerData->sName = cfg.readEntry( "Name" );
pPlayerData->points = temp;
pPlayerData->level = cfg.readNumEntry( "Level" );
playerData.push_back( pPlayerData );