summaryrefslogtreecommitdiff
path: root/noncore/games/tetrix/qtetrix.cpp
Unidiff
Diffstat (limited to 'noncore/games/tetrix/qtetrix.cpp') (more/less context) (show whitespace changes)
-rw-r--r--noncore/games/tetrix/qtetrix.cpp170
1 files changed, 170 insertions, 0 deletions
diff --git a/noncore/games/tetrix/qtetrix.cpp b/noncore/games/tetrix/qtetrix.cpp
new file mode 100644
index 0000000..f649894
--- a/dev/null
+++ b/noncore/games/tetrix/qtetrix.cpp
@@ -0,0 +1,170 @@
1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved.
3**
4** This file is part of Qtopia Environment.
5**
6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file.
10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15**
16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you.
18**
19**********************************************************************/
20
21
22#include "qtetrix.h"
23
24#include <qpe/resource.h>
25
26#include <qapplication.h>
27#include <qlabel.h>
28#include <qdatetime.h>
29#include <qlayout.h>
30
31
32
33void drawTetrixButton( QPainter *p, int x, int y, int w, int h,
34 const QColor *color )
35{
36 QColor fc;
37 if ( color ) {
38 QPointArray a;
39 a.setPoints( 3, x,y+h-1, x,y, x+w-1,y );
40 p->setPen( color->light() );
41 p->drawPolyline( a );
42 a.setPoints( 3, x+1,y+h-1, x+w-1,y+h-1, x+w-1,y+1 );
43 p->setPen( color->dark() );
44 p->drawPolyline( a );
45 x++;
46 y++;
47 w -= 2;
48 h -= 2;
49 fc = *color;
50 }
51 else
52 fc = p->backgroundColor();
53 p->fillRect( x, y, w, h, fc );
54}
55
56
57ShowNextPiece::ShowNextPiece( QWidget *parent, const char *name )
58 : QFrame( parent, name )
59{
60 setFrameStyle( QFrame::Panel | QFrame::Sunken );
61 xOffset = -1; // -1 until first resizeEvent.
62}
63
64void ShowNextPiece::resizeEvent( QResizeEvent *e )
65{
66 QSize sz = e->size();
67 blockWidth = (sz.width() - 3)/5;
68 blockHeight = (sz.height() - 3)/6;
69 xOffset = (sz.width() - 3)/5;
70 yOffset = (sz.height() - 3)/6;
71}
72
73
74void ShowNextPiece::paintEvent( QPaintEvent * )
75{
76 QPainter p( this );
77 drawFrame( &p );
78 p.end(); // explicit end() so any slots can paint too
79 emit update();
80}
81
82
83void ShowNextPiece::drawNextSquare(int x, int y,QColor *color)
84{
85 if (xOffset == -1) // Before first resizeEvent?
86 return;
87
88 QPainter paint;
89 paint.begin(this);
90 drawTetrixButton( &paint, xOffset+x*blockWidth, yOffset+y*blockHeight,
91 blockWidth, blockHeight, color );
92 paint.end();
93}
94
95
96QTetrix::QTetrix( QWidget *parent, const char *name, WFlags f )
97 : QMainWindow( parent, name, f )
98{
99 setIcon( Resource::loadPixmap( "tetrix_icon" ) );
100 setCaption( tr("Tetrix" ) );
101
102 QTime t = QTime::currentTime();
103 TetrixPiece::setRandomSeed( (((double)t.hour())+t.minute()+t.second())/
104 (24+60+60) );
105
106 QWidget *gameArea = new QWidget( this );
107 setCentralWidget( gameArea );
108
109 QGridLayout *gl = new QGridLayout( gameArea, 5, 3, 8 );
110
111 QLabel *l;
112 l = new QLabel( tr("Next"), gameArea );
113 gl->addWidget( l, 0, 0 );
114 showNext = new ShowNextPiece(gameArea);
115 showNext->setBackgroundColor(QColor(0,0,0));
116 gl->addWidget( showNext, 0, 1 );
117
118 l = new QLabel( tr("Score"), gameArea );
119 gl->addWidget( l, 1, 0 );
120 showScore = new QLabel(gameArea);
121 gl->addWidget( showScore, 1, 1 );
122 l = new QLabel( tr("Level"), gameArea );
123 gl->addWidget( l, 2, 0 );
124 showLevel = new QLabel(gameArea);
125 gl->addWidget( showLevel, 2, 1 );
126 l = new QLabel( tr("Removed"), gameArea );
127 gl->addWidget( l, 3, 0 );
128 showLines = new QLabel(gameArea);
129 gl->addWidget( showLines, 3, 1 );
130
131 board = new QTetrixBoard(gameArea);
132 board->setBackgroundColor(QColor(0,0,0));
133 board->setFixedWidth( 124 );
134 gl->addMultiCellWidget( board, 0, 4, 2, 2 );
135 gl->addColSpacing( 2, 100 );
136 gl->addColSpacing( 1, 35 );
137 gl->addRowSpacing( 0, 35 );
138
139 QPushButton *pb = new QPushButton( tr("Start"), gameArea );
140 pb->setFocusPolicy( NoFocus );
141 connect( pb, SIGNAL( clicked() ), board, SLOT( start() ) );
142 gl->addMultiCellWidget( pb, 4, 4, 0, 1 );
143
144 connect( board, SIGNAL(gameOverSignal()), SLOT(gameOver()) );
145 connect( board, SIGNAL(drawNextSquareSignal(int,int,QColor*)), showNext,
146 SLOT(drawNextSquare(int,int,QColor*)) );
147 connect( showNext, SIGNAL(update()), board, SLOT(updateNext()) );
148 connect( board, SIGNAL(updateScoreSignal(int)), showScore,
149 SLOT(setNum(int)) );
150 connect( board, SIGNAL(updateLevelSignal(int)), showLevel,
151 SLOT(setNum(int)));
152 connect( board, SIGNAL(updateRemovedSignal(int)), showLines,
153 SLOT(setNum(int)));
154
155 showScore->setNum( 0 );
156 showLevel->setNum( 0 );
157 showLines->setNum( 0 );
158 board->revealNextPiece(TRUE);
159 board->setFocusPolicy( StrongFocus );
160}
161
162void QTetrix::gameOver()
163{
164}
165
166
167void QTetrix::quit()
168{
169 close();
170}