Diffstat (limited to 'noncore/games/tetrix/qtetrix.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/tetrix/qtetrix.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/noncore/games/tetrix/qtetrix.cpp b/noncore/games/tetrix/qtetrix.cpp index 6d29c3f..20cf1a7 100644 --- a/noncore/games/tetrix/qtetrix.cpp +++ b/noncore/games/tetrix/qtetrix.cpp | |||
@@ -13,31 +13,28 @@ | |||
13 | ** | 13 | ** |
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | 14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. |
15 | ** | 15 | ** |
16 | ** Contact info@trolltech.com if any conditions of this licensing are | 16 | ** Contact info@trolltech.com if any conditions of this licensing are |
17 | ** not clear to you. | 17 | ** not clear to you. |
18 | ** | 18 | ** |
19 | **********************************************************************/ | 19 | **********************************************************************/ |
20 | 20 | ||
21 | 21 | ||
22 | #include "qtetrix.h" | 22 | #include "qtetrix.h" |
23 | 23 | ||
24 | #include <qpe/resource.h> | 24 | #include <qpe/resource.h> |
25 | #include <qpe/config.h> | ||
26 | 25 | ||
27 | #include <qapplication.h> | ||
28 | #include <qlabel.h> | 26 | #include <qlabel.h> |
29 | #include <qdatetime.h> | 27 | #include <qdatetime.h> |
30 | #include <qlayout.h> | 28 | #include <qlayout.h> |
31 | #include <qstring.h> | ||
32 | 29 | ||
33 | #include "ohighscoredlg.h" | 30 | #include "ohighscoredlg.h" |
34 | 31 | ||
35 | 32 | ||
36 | void drawTetrixButton( QPainter *p, int x, int y, int w, int h, | 33 | void drawTetrixButton( QPainter *p, int x, int y, int w, int h, |
37 | const QColor *color ) | 34 | const QColor *color ) |
38 | { | 35 | { |
39 | QColor fc; | 36 | QColor fc; |
40 | if ( color ) { | 37 | if ( color ) { |
41 | QPointArray a; | 38 | QPointArray a; |
42 | a.setPoints( 3, x,y+h-1, x,y, x+w-1,y ); | 39 | a.setPoints( 3, x,y+h-1, x,y, x+w-1,y ); |
43 | p->setPen( color->light() ); | 40 | p->setPen( color->light() ); |