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path: root/noncore/games/tetrix/qtetrix.cpp
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-rw-r--r--noncore/games/tetrix/qtetrix.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/noncore/games/tetrix/qtetrix.cpp b/noncore/games/tetrix/qtetrix.cpp
index a6a5f34..d949176 100644
--- a/noncore/games/tetrix/qtetrix.cpp
+++ b/noncore/games/tetrix/qtetrix.cpp
@@ -1,148 +1,148 @@
1/********************************************************************** 1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved. 2** Copyright (C) 2000 Trolltech AS. All rights reserved.
3** 3**
4** This file is part of Qtopia Environment. 4** This file is part of Qtopia Environment.
5** 5**
6** This file may be distributed and/or modified under the terms of the 6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software 7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the 8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file. 9** packaging of this file.
10** 10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE 11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13** 13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information. 14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15** 15**
16** Contact info@trolltech.com if any conditions of this licensing are 16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you. 17** not clear to you.
18** 18**
19**********************************************************************/ 19**********************************************************************/
20 20
21 21
22#include "qtetrix.h" 22#include "qtetrix.h"
23 23
24#include <qpe/resource.h> 24#include <opie2/oresource.h>
25 25
26#include <qlabel.h> 26#include <qlabel.h>
27#include <qdatetime.h> 27#include <qdatetime.h>
28#include <qlayout.h> 28#include <qlayout.h>
29#include <qtimer.h> 29#include <qtimer.h>
30 30
31#include "ohighscoredlg.h" 31#include "ohighscoredlg.h"
32 32
33 33
34void drawTetrixButton( QPainter *p, int x, int y, int w, int h, 34void drawTetrixButton( QPainter *p, int x, int y, int w, int h,
35 const QColor *color ) 35 const QColor *color )
36{ 36{
37 QColor fc; 37 QColor fc;
38 if ( color ) { 38 if ( color ) {
39 QPointArray a; 39 QPointArray a;
40 a.setPoints( 3, x,y+h-1, x,y, x+w-1,y ); 40 a.setPoints( 3, x,y+h-1, x,y, x+w-1,y );
41 p->setPen( color->light() ); 41 p->setPen( color->light() );
42 p->drawPolyline( a ); 42 p->drawPolyline( a );
43 a.setPoints( 3, x+1,y+h-1, x+w-1,y+h-1, x+w-1,y+1 ); 43 a.setPoints( 3, x+1,y+h-1, x+w-1,y+h-1, x+w-1,y+1 );
44 p->setPen( color->dark() ); 44 p->setPen( color->dark() );
45 p->drawPolyline( a ); 45 p->drawPolyline( a );
46 x++; 46 x++;
47 y++; 47 y++;
48 w -= 2; 48 w -= 2;
49 h -= 2; 49 h -= 2;
50 fc = *color; 50 fc = *color;
51 } 51 }
52 else 52 else
53 fc = p->backgroundColor(); 53 fc = p->backgroundColor();
54 p->fillRect( x, y, w, h, fc ); 54 p->fillRect( x, y, w, h, fc );
55} 55}
56 56
57 57
58ShowNextPiece::ShowNextPiece( QWidget *parent, const char *name ) 58ShowNextPiece::ShowNextPiece( QWidget *parent, const char *name )
59 : QFrame( parent, name ) 59 : QFrame( parent, name )
60{ 60{
61 setFrameStyle( QFrame::Panel | QFrame::Sunken ); 61 setFrameStyle( QFrame::Panel | QFrame::Sunken );
62 xOffset = -1; // -1 until first resizeEvent. 62 xOffset = -1; // -1 until first resizeEvent.
63} 63}
64 64
65void ShowNextPiece::resizeEvent( QResizeEvent *e ) 65void ShowNextPiece::resizeEvent( QResizeEvent *e )
66{ 66{
67 QSize sz = e->size(); 67 QSize sz = e->size();
68 blockWidth = (sz.width() - 3)/5; 68 blockWidth = (sz.width() - 3)/5;
69 blockHeight = (sz.height() - 3)/6; 69 blockHeight = (sz.height() - 3)/6;
70 xOffset = (sz.width() - 3)/5; 70 xOffset = (sz.width() - 3)/5;
71 yOffset = (sz.height() - 3)/6; 71 yOffset = (sz.height() - 3)/6;
72} 72}
73 73
74 74
75void ShowNextPiece::paintEvent( QPaintEvent * ) 75void ShowNextPiece::paintEvent( QPaintEvent * )
76{ 76{
77 QPainter p( this ); 77 QPainter p( this );
78 drawFrame( &p ); 78 drawFrame( &p );
79 p.end(); // explicit end() so any slots can paint too 79 p.end(); // explicit end() so any slots can paint too
80 emit update(); 80 emit update();
81} 81}
82 82
83 83
84void ShowNextPiece::drawNextSquare(int x, int y,QColor *color) 84void ShowNextPiece::drawNextSquare(int x, int y,QColor *color)
85{ 85{
86 if (xOffset == -1) // Before first resizeEvent? 86 if (xOffset == -1) // Before first resizeEvent?
87 return; 87 return;
88 88
89 QPainter paint; 89 QPainter paint;
90 paint.begin(this); 90 paint.begin(this);
91 drawTetrixButton( &paint, xOffset+x*blockWidth, yOffset+y*blockHeight, 91 drawTetrixButton( &paint, xOffset+x*blockWidth, yOffset+y*blockHeight,
92 blockWidth, blockHeight, color ); 92 blockWidth, blockHeight, color );
93 paint.end(); 93 paint.end();
94} 94}
95 95
96 96
97QTetrix::QTetrix( QWidget *parent, const char *name, WFlags f ) 97QTetrix::QTetrix( QWidget *parent, const char *name, WFlags f )
98 : QMainWindow( parent, name, f ) 98 : QMainWindow( parent, name, f )
99{ 99{
100 setIcon( Resource::loadPixmap( "tetrix_icon" ) ); 100 setIcon( Opie::Core::OResource::loadPixmap( "tetrix_icon" ) );
101 setCaption( tr("Tetrix" ) ); 101 setCaption( tr("Tetrix" ) );
102 102
103 QTime t = QTime::currentTime(); 103 QTime t = QTime::currentTime();
104 TetrixPiece::setRandomSeed( (((double)t.hour())+t.minute()+t.second())/ 104 TetrixPiece::setRandomSeed( (((double)t.hour())+t.minute()+t.second())/
105 (24+60+60) ); 105 (24+60+60) );
106 106
107 QWidget *gameArea = new QWidget( this ); 107 QWidget *gameArea = new QWidget( this );
108 setCentralWidget( gameArea ); 108 setCentralWidget( gameArea );
109 109
110 QGridLayout *gl = new QGridLayout( gameArea, 5, 3, 8 ); 110 QGridLayout *gl = new QGridLayout( gameArea, 5, 3, 8 );
111 gl->setColStretch( 1, 5 ); 111 gl->setColStretch( 1, 5 );
112 gl->setColStretch( 2, 10 ); 112 gl->setColStretch( 2, 10 );
113 113
114 QLabel *l; 114 QLabel *l;
115 l = new QLabel( tr("Next"), gameArea ); 115 l = new QLabel( tr("Next"), gameArea );
116 gl->addWidget( l, 0, 0 ); 116 gl->addWidget( l, 0, 0 );
117 showNext = new ShowNextPiece(gameArea); 117 showNext = new ShowNextPiece(gameArea);
118 showNext->setBackgroundColor(QColor(0,0,0)); 118 showNext->setBackgroundColor(QColor(0,0,0));
119 gl->addWidget( showNext, 0, 1 ); 119 gl->addWidget( showNext, 0, 1 );
120 120
121 l = new QLabel( tr("Score"), gameArea ); 121 l = new QLabel( tr("Score"), gameArea );
122 gl->addWidget( l, 1, 0 ); 122 gl->addWidget( l, 1, 0 );
123 showScore = new QLabel(gameArea); 123 showScore = new QLabel(gameArea);
124 gl->addWidget( showScore, 1, 1 ); 124 gl->addWidget( showScore, 1, 1 );
125 l = new QLabel( tr("Level"), gameArea ); 125 l = new QLabel( tr("Level"), gameArea );
126 gl->addWidget( l, 2, 0 ); 126 gl->addWidget( l, 2, 0 );
127 showLevel = new QLabel(gameArea); 127 showLevel = new QLabel(gameArea);
128 gl->addWidget( showLevel, 2, 1 ); 128 gl->addWidget( showLevel, 2, 1 );
129 l = new QLabel( tr("Removed"), gameArea ); 129 l = new QLabel( tr("Removed"), gameArea );
130 gl->addWidget( l, 3, 0 ); 130 gl->addWidget( l, 3, 0 );
131 showLines = new QLabel(gameArea); 131 showLines = new QLabel(gameArea);
132 gl->addWidget( showLines, 3, 1 ); 132 gl->addWidget( showLines, 3, 1 );
133 133
134 board = new QTetrixBoard(gameArea); 134 board = new QTetrixBoard(gameArea);
135 board->setBackgroundColor(QColor(0,0,0)); 135 board->setBackgroundColor(QColor(0,0,0));
136 gl->addMultiCellWidget( board, 0, 4, 2, 2 ); 136 gl->addMultiCellWidget( board, 0, 4, 2, 2 );
137 137
138 QPushButton *pb = new QPushButton( tr("Start"), gameArea ); 138 QPushButton *pb = new QPushButton( tr("Start"), gameArea );
139 pb->setFocusPolicy( NoFocus ); 139 pb->setFocusPolicy( NoFocus );
140 connect( pb, SIGNAL( clicked() ), board, SLOT( start() ) ); 140 connect( pb, SIGNAL( clicked() ), board, SLOT( start() ) );
141 gl->addMultiCellWidget( pb, 4, 4, 0, 1 ); 141 gl->addMultiCellWidget( pb, 4, 4, 0, 1 );
142 142
143 connect( board, SIGNAL(gameOverSignal()), SLOT(gameOver()) ); 143 connect( board, SIGNAL(gameOverSignal()), SLOT(gameOver()) );
144 connect( board, SIGNAL(drawNextSquareSignal(int,int,QColor*)), this, 144 connect( board, SIGNAL(drawNextSquareSignal(int,int,QColor*)), this,
145 SLOT(setNext(int,int,QColor*)) ); 145 SLOT(setNext(int,int,QColor*)) );
146 connect( showNext, SIGNAL(update()), board, SLOT(updateNext()) ); 146 connect( showNext, SIGNAL(update()), board, SLOT(updateNext()) );
147 connect( board, SIGNAL(updateScoreSignal(int)), showScore, SLOT(setNum(int)) ); 147 connect( board, SIGNAL(updateScoreSignal(int)), showScore, SLOT(setNum(int)) );
148 connect( board, SIGNAL(updateLevelSignal(int)), showLevel, SLOT(setNum(int)) ); 148 connect( board, SIGNAL(updateLevelSignal(int)), showLevel, SLOT(setNum(int)) );