Diffstat (limited to 'noncore/games/wordgame/wordgame.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/wordgame/wordgame.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/noncore/games/wordgame/wordgame.h b/noncore/games/wordgame/wordgame.h index 0ffa56a..f73c85a 100644 --- a/noncore/games/wordgame/wordgame.h +++ b/noncore/games/wordgame/wordgame.h @@ -135,32 +135,34 @@ public: bool isFull() const { return count()==max(); } int max() const { return item.count(); } int count() const { return n; } void addTile(const Tile& t); Tile tile(int i) const { return item[i]->tile(); } const Tile* tileRef(int i) const { return &item[i]->tile(); } void remove(int i); void remove(Tile); bool arrangeTiles(const Tile** s, int sn); void setBlanks(const Tile*); void setPlayerName(const QString& name) { nm = name; } QString playerName() const { return nm; } void setComputerization(int level) { cpu=level; } bool computerized() const { return cpu>0; } + QSize sizeHint() const; + protected: void resizeEvent(QResizeEvent*e); void contentsMousePressEvent(QMouseEvent*); void contentsMouseMoveEvent(QMouseEvent*); void contentsMouseReleaseEvent(QMouseEvent*); private: void clear(); void layoutTiles(); int n; QArray<TileItem*> item; int dragging_adj; QPoint dragstart; QCanvasItem* dragging; QString nm; int cpu; @@ -198,32 +200,34 @@ public: } void setCurrentRack(Rack*); void resetRack(); void finalizeTurn(); void showTurn(); void scoreTurn(const QPoint& at, int n, const QPoint& d); bool checkTurn(); int score(QPoint at, const Tile** tiles, int n, const Tile* blankvalue, const QPoint& d, bool ignoredict, QStringList* words) const; int bonussedValue(const QPoint& at, int base, int& all_mult) const; bool isStart(const QPoint& at) const; int turnScore() const { return turn_score; } + QSize sizeHint() const; + signals: void temporaryScore(int); protected: void contentsMousePressEvent(QMouseEvent*); void contentsMouseMoveEvent(QMouseEvent*); void contentsMouseReleaseEvent(QMouseEvent*); private: int idx(const QPoint& p) const { return p.x()+p.y()*canvas()->tilesHorizontally(); } TileItem*& item(const QPoint& p) const { return grid[idx(p)]; } TileItem **grid; QString rule_shape; const int* rule_effect; @@ -318,33 +322,33 @@ private: void writeConfig(); void readConfig(); void startGame(const QStringList& pnames); bool mayEndGame(); void openGameSelector(const QStringList& initnames); bool loadRules(const QString& filename); void addPlayer(const QString& name); void addPlayer(const QString& name, int cpu); void nextPlayer(); bool refillRack(int i); void readyRack(int i); Rack* rack(int i) const; QWidgetStack *racks; QToolBar* toolbar; - QVBox *vbox; + QWidget *vbox; Board *board; Bag *bag; ScoreInfo *scoreinfo; QToolButton *done; QToolButton *reset; QTimer* aiheart; ComputerPlayer *cpu; int player; int nplayers; QStringList namelist; bool gameover; QString rules; NewGame* newgame; }; class NewGame : public NewGameBase { |