Diffstat (limited to 'noncore/games/zlines/linesboard.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/zlines/linesboard.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/noncore/games/zlines/linesboard.h b/noncore/games/zlines/linesboard.h new file mode 100644 index 0000000..97697cd --- a/dev/null +++ b/noncore/games/zlines/linesboard.h @@ -0,0 +1,103 @@ +/*************************************************************************** + linesboard.h - description + ------------------- + begin : Fri May 19 2000 + copyright : (C) 2000 by Roman Merzlyakov + email : roman@sbrf.barrt.ru + copyright : (C) 2000 by Roman Razilov + email : Roman.Razilov@gmx.de + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ +#ifndef __linesboard_h +#define __linesboard_h + +#include <qwidget.h> +#include <qpixmap.h> +#include <qtimer.h> + +#include "field.h" +//#include "shotcounter.h" +#include "ballpainter.h" + +#ifdef Q_WS_QWS +# define debug (void) +#else +# define debug qDebug +#endif +#define fatal qFatal +#define warning qWarning + +class LinesBoard : public Field +{ + Q_OBJECT +public: + LinesBoard( BallPainter * abPainter, QWidget* parent=0, const char* name=0 ); + ~LinesBoard(); + + int width(); + int height(); + int wHint(); + int hHint(); +// void doAfterBalls(); + void placeBalls(int nextBalls[BALLSDROP]); + void undo(); + +signals: + void endTurn(); + void endGame(); + void eraseLine(int nb); + +private: + int anim; + + struct Waypoints { + int x,y; + } *way; + int nextBalls[BALLSDROP]; + + int animmax; + + //used for running and animation phase + int painting; + int animstep; + int animdelaycount; + int animdelaystart; + int direction; + + + int nextBallToPlace; + int jumpingCol; + int jumpingRow; + + + QTimer* timer; +// ShotCounter* shCounter; + BallPainter* bPainter; + + void paintEvent( QPaintEvent* ); + void mousePressEvent( QMouseEvent* ); + + void AnimStart(int panim); + void AnimNext(); + int AnimEnd(); + int getAnim(int x, int y ); // returns if the specifyed cell is animated.. + void AnimJump( int col, int row ); + + int erase5Balls(); + bool existPath(int ax, int ay, int bx, int by); + void placeBall(); + +protected slots: + void timerSlot(); + +}; + +#endif |