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1/* Yo Emacs, this is -*- C++ -*- */
2/*
3 * ksame 0.4 - simple Game
4 * Copyright (C) 1997,1998 Marcus Kreutzberger
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 *
20 */
21
22#include <stdio.h>
23
24#include <qwidget.h>
25#include <qpushbutton.h>
26#include <qpixmap.h>
27#include <qvbox.h>
28#include <qpopupmenu.h>
29
30#include <kapplication.h>
31#include <kiconloader.h>
32#include <kdialogbase.h>
33#include <kscoredialog.h>
34#include <kstatusbar.h>
35#include <knuminput.h>
36#include <klocale.h>
37#include <knotifyclient.h>
38#include <kfiledialog.h>
39#include <kmessagebox.h>
40#include <kmenubar.h>
41#include <kconfig.h>
42#include <kstdaction.h>
43#include <kaction.h>
44#include <kdebug.h>
45#include <kkeydialog.h>
46
47#include "KSameWidget.h"
48#include "StoneWidget.h"
49#include "version.h"
50
51static int default_colors=3;
52
53 #define Board KScoreDialog::Custom1
54
55KSameWidget::KSameWidget() : KMainWindow(0)
56{
57 setCaption("");
58 KStdAction::openNew(this, SLOT(m_new()), actionCollection(), "game_new");
59 restart = new KAction(i18n("&Restart This Board"), CTRL+Key_R, this,
60 SLOT(m_restart()), actionCollection(), "game_restart");
61 // KStdAction::open(this, SLOT(m_load()), actionCollection(), "game_load");
62 // KStdAction::save(this, SLOT(m_save()), actionCollection(), "game_save");
63 new KAction(i18n("S&how Highscore"), CTRL+Key_H, this,
64 SLOT(m_showhs()), actionCollection(), "game_highscores");
65 KStdAction::quit(this, SLOT(m_quit()), actionCollection(), "game_quit");
66 KStdAction::keyBindings( this, SLOT( slotConfigureKeys() ), actionCollection() );
67 undo = KStdAction::undo(this, SLOT(m_undo()),
68 actionCollection(), "edit_undo");
69
70 random = new KToggleAction(i18n("&Random Board"), 0, this,
71 SLOT(m_tglboard()), actionCollection(),
72 "random_board");
73
74 status=statusBar();
75 status->insertItem(i18n("Colors: XX"),1,1);
76 status->insertItem(i18n("Board: XXXXXX"),2,1);
77 status->insertItem(i18n("Marked: XXXXXX"),3,1);
78 status->insertItem(i18n("Score: XXXXXX"),4,1);
79
80 stone = new StoneWidget(this,15,10);
81
82 connect( stone, SIGNAL(s_gameover()), this, SLOT(gameover()));
83
84 connect( stone, SIGNAL(s_colors(int)), this, SLOT(setColors(int)));
85 connect( stone, SIGNAL(s_board(int)), this, SLOT(setBoard(int)));
86 connect( stone, SIGNAL(s_marked(int)), this, SLOT(setMarked(int)));
87 connect( stone, SIGNAL(s_score(int)), this, SLOT(setScore(int)));
88 connect( stone, SIGNAL(s_remove(int,int)), this, SLOT(stonesRemoved(int,int)));
89
90 connect(stone, SIGNAL(s_sizechanged()), this, SLOT(sizeChanged()));
91
92 sizeChanged();
93 setCentralWidget(stone);
94
95 createGUI();
96
97 random->setChecked(true);
98 setScore(0);
99
100 if (!kapp->isRestored()) newGame(kapp->random(),default_colors);
101 kdDebug() << "test" << endl;
102}
103
104KSameWidget::~KSameWidget() {
105}
106
107void KSameWidget::slotConfigureKeys()
108{
109 KKeyDialog::configure( actionCollection(), this );
110}
111
112void KSameWidget::readProperties(KConfig *conf) {
113 Q_ASSERT(conf);
114 stone->readProperties(conf);
115}
116
117void KSameWidget::saveProperties(KConfig *conf) {
118 Q_ASSERT(conf);
119 stone->saveProperties(conf);
120 conf->sync();
121}
122
123void KSameWidget::sizeChanged() {
124 stone->setFixedSize(stone->sizeHint());
125}
126
127void KSameWidget::newGame(unsigned int board,int colors) {
128 while (board>=1000000) board-=1000000;
129 // kdDebug() << "newgame board " << board << " colors " << colors << endl;
130 stone->newGame(board,colors);
131 setScore(0);
132}
133
134bool KSameWidget::confirmAbort() {
135 return stone->isGameover() ||
136 stone->isOriginalBoard() ||
137 (KMessageBox::questionYesNo(this, i18n("Do you want to resign?"),
138 i18n("New Game")) == KMessageBox::Yes);
139}
140
141void KSameWidget::m_new() {
142 if (random->isChecked()) {
143 if (confirmAbort())
144 newGame(kapp->random(),default_colors);
145 } else {
146 KDialogBase dlg(this, "boardchooser", true,
147 i18n("Select Board"),
148 KDialogBase::Ok | KDialogBase::Cancel,
149 KDialogBase::Ok);
150
151 QVBox *page = dlg.makeVBoxMainWidget();
152
153 KIntNumInput bno(0, page);
154 bno.setRange(0, 1000000, 1);
155 bno.setLabel(i18n("Select a board:"));
156 bno.setFocus();
157 bno.setFixedSize(bno.sizeHint());
158 bno.setValue(stone->board());
159
160 if (dlg.exec()) newGame(bno.value(),default_colors);
161 }
162}
163
164void KSameWidget::m_restart() {
165 if (confirmAbort())
166 newGame(stone->board(),default_colors);
167}
168
169void KSameWidget::m_load() {
170 kdDebug() << "menu load not supported" << endl;
171}
172
173void KSameWidget::m_save() {
174 kdDebug() << "menu save not supported" << endl;
175}
176
177void KSameWidget::m_undo() {
178 Q_ASSERT(stone);
179 stone->undo();
180}
181
182
183void KSameWidget::m_showhs() {
184 Q_ASSERT(stone);
185 stone->unmark();
186 KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score, this);
187 d.addField(Board, i18n("Board"), "Board");
188 d.exec();
189}
190
191void KSameWidget::m_quit() {
192 Q_ASSERT(stone);
193 stone->unmark();
194 kapp->quit();
195 delete this;
196}
197
198void KSameWidget::m_tglboard() {
199 kdDebug() << "toggled" << endl;
200}
201
202
203void KSameWidget::setColors(int colors) {
204 status->changeItem(i18n("%1 Colors").arg(colors),1);
205}
206
207void KSameWidget::setBoard(int board) {
208 status->changeItem(i18n("Board: %1").arg(board, 6), 2);
209}
210
211void KSameWidget::setMarked(int m) {
212 status->changeItem(i18n("Marked: %1").arg(m, 6),3);
213}
214
215void KSameWidget::stonesRemoved(int,int) {
216 KNotifyClient::event("stones removed",
217 i18n("%1 stones removed.").arg(stone->marked()));
218}
219
220void KSameWidget::setScore(int score) {
221 status->changeItem(i18n("Score: %1").arg(score, 6),4);
222 undo->setEnabled(stone->undoPossible());
223 restart->setEnabled(!stone->isOriginalBoard());
224}
225
226void KSameWidget::gameover() {
227 kdDebug() << "GameOver" << endl;
228 if (stone->hasBonus()) {
229 KNotifyClient::event("game won",
230 i18n("You even removed the last stone, great job! "
231 "This gave you a score of %1 in total.").arg(stone->score()));
232 } else {
233 KNotifyClient::event("game over",
234 i18n("There are no more removeable stones. "
235 "You got a score of %1 in total.").arg(stone->score()));
236 }
237 stone->unmark();
238 KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score, this);
239 d.addField(Board, i18n("Board"), "Board");
240
241 KScoreDialog::FieldInfo scoreInfo;
242 scoreInfo[Board].setNum(stone->board());
243
244 if (d.addScore(stone->score(), scoreInfo))
245 d.exec();
246}
247
248#include "KSameWidget.moc"