summaryrefslogtreecommitdiff
path: root/noncore/games/zsame/KSameWidget.h
Side-by-side diff
Diffstat (limited to 'noncore/games/zsame/KSameWidget.h') (more/less context) (show whitespace changes)
-rw-r--r--noncore/games/zsame/KSameWidget.h81
1 files changed, 81 insertions, 0 deletions
diff --git a/noncore/games/zsame/KSameWidget.h b/noncore/games/zsame/KSameWidget.h
new file mode 100644
index 0000000..7887d46
--- a/dev/null
+++ b/noncore/games/zsame/KSameWidget.h
@@ -0,0 +1,81 @@
+/* Yo Emacs, this is -*- C++ -*- */
+/*
+ * ksame 0.4 - simple Game
+ * Copyright (C) 1997,1998 Marcus Kreutzberger
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
+
+#ifndef _KSAMEWIDGET
+#define _KSAMEWIDGET
+
+#include "StoneWidget.h"
+#include <kmainwindow.h>
+
+class KToggleAction;
+
+class KSameWidget: public KMainWindow {
+ Q_OBJECT
+public:
+ KSameWidget();
+ ~KSameWidget();
+
+private:
+ StoneWidget *stone;
+ KStatusBar *status;
+ KToggleAction *random;
+ KAction *restart;
+ KAction *undo;
+
+ int multispin_item;
+
+
+protected:
+ void newGame(unsigned int board,int colors);
+
+ virtual void saveProperties(KConfig *conf);
+ virtual void readProperties(KConfig *conf);
+
+ bool confirmAbort();
+
+ public slots:
+ void sizeChanged();
+
+ /* File Menu */
+ void m_new();
+ void m_restart();
+ void m_load();
+ void m_save();
+ void m_showhs();
+ void m_quit();
+ void m_undo();
+
+ /* Options Menu */
+ void m_tglboard();
+
+ void gameover();
+ void setColors(int colors);
+ void setBoard(int board);
+ void setScore(int score);
+ void setMarked(int m);
+ void stonesRemoved(int,int);
+ void slotConfigureKeys();
+
+};
+
+
+
+#endif