summaryrefslogtreecommitdiff
path: root/noncore/games/zsame/StoneField.h
Side-by-side diff
Diffstat (limited to 'noncore/games/zsame/StoneField.h') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/zsame/StoneField.h113
1 files changed, 113 insertions, 0 deletions
diff --git a/noncore/games/zsame/StoneField.h b/noncore/games/zsame/StoneField.h
new file mode 100644
index 0000000..80be73a
--- a/dev/null
+++ b/noncore/games/zsame/StoneField.h
@@ -0,0 +1,113 @@
+/* Yo Emacs, this is -*- C++ -*- */
+/*
+ * ksame 0.4 - simple Game
+ * Copyright (C) 1997,1998 Marcus Kreutzberger
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
+
+#ifndef _STONEFIELD
+#define _STONEFIELD
+
+#include <krandomsequence.h>
+#include <qlist.h>
+
+struct Stone {
+ unsigned char color;
+ bool changed;
+ bool marked;
+};
+
+class StoneField;
+class StoneWidget;
+
+class StoneFieldState {
+private:
+ unsigned char *field;
+
+ int colors;
+ unsigned int board;
+ unsigned int score;
+ int gameover;
+
+public:
+ StoneFieldState(const StoneField &stonefield);
+ ~StoneFieldState();
+ void restore(StoneField &stonefield) const;
+};
+
+
+class StoneField {
+ friend class StoneFieldState;
+ friend class StoneWidget;
+private:
+
+ int sizex;
+ int sizey;
+ int maxstone;
+
+ struct Stone *field;
+
+ int colors;
+ unsigned int board;
+ unsigned int score;
+ mutable int gameover;
+ bool m_gotBonus;
+ int marked;
+
+ KRandomSequence random;
+ QList<StoneFieldState> *undolist;
+public:
+ StoneField(int width=15,int height=10,
+ int colors=3,unsigned int board=0,
+ bool undoenabled=true);
+ ~StoneField();
+
+ int width() const;
+ int height() const;
+
+ void newGame(unsigned int board,int colors);
+
+ void reset();
+
+
+ int mark(int x,int y,bool force=false);
+ void unmark();
+
+ int remove(int x,int y,bool force=false);
+
+ int undo(int count=1);
+
+ bool isGameover() const;
+ bool gotBonus() const;
+ bool undoPossible() const;
+ int getBoard() const;
+ int getScore() const;
+ int getColors() const;
+ int getMarked() const;
+
+protected:
+ int getFieldSize() const;
+ struct Stone *getField() const;
+
+ int map(int x,int y);
+ void mark(int index,unsigned char color);
+};
+
+#endif
+
+
+