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+/* Yo Emacs, this is -*- C++ -*- */
+/*
+ * ksame 0.4 - simple Game
+ * Copyright (C) 1997,1998 Marcus Kreutzberger
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
+
+#ifndef _STONEWIDGET
+#define _STONEWIDGET
+
+#include <qpixmap.h>
+#include <qwidget.h>
+
+#include <qpe/config.h>
+
+#include "StoneField.h"
+
+struct StoneSlice;
+
+class StoneWidget : public QWidget {
+ Q_OBJECT
+
+ int modified;
+ // int marked; // # of marked stones
+
+ int stones_x, stones_y;
+ int sizex, sizey;
+ int field_width, field_height;
+
+ QList<QPoint> history;
+ StoneField stonefield;
+
+ // picture number of stonemovie
+ int slice;
+
+ StoneSlice **map;
+
+public:
+ StoneWidget( QWidget *parent=0, int x=10,int y=10);
+ ~StoneWidget();
+
+ unsigned int board();
+ int score();
+ int marked();
+ QSize size();
+ int colors();
+ virtual QSize sizeHint() const;
+
+ bool undoPossible() const;
+
+ void newGame(unsigned int board, int colors);
+ void reset();
+ void unmark();
+ int undo(int count=1);
+
+ // test for game end
+ bool isGameover();
+ // if isGameover(): finished with bonus?
+ bool hasBonus();
+ // test for unchanged start position
+ bool isOriginalBoard();
+
+ virtual void readProperties(Config *conf);
+ virtual void saveProperties(Config *conf);
+
+protected:
+
+ void timerEvent( QTimerEvent *e );
+ void paintEvent( QPaintEvent *e );
+ void mousePressEvent ( QMouseEvent *e);
+ void myMoveEvent ( QMouseEvent *e);
+
+ // properties of the stone picture
+ int stone_width,stone_height; // size of one stone
+ int maxcolors; // number of different stones (Y direction)
+ int maxslices; // number of pictures per movie (X direction)
+
+signals:
+ // A new game begins
+ void s_newgame();
+
+ void s_colors(int colors);
+ void s_board(int board);
+ void s_score(int score);
+ void s_marked(int m);
+
+ void s_gameover();
+
+ // The stone (x,y) was clicked(removed),
+ // all neighbor stones disappear without further signals
+ void s_remove(int x,int y);
+
+ void s_sizechanged();
+};
+
+#endif
+
+
+
+
+