-rw-r--r-- | noncore/games/zbounce/game.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/noncore/games/zbounce/game.h b/noncore/games/zbounce/game.h index ae0d4fa..656fba3 100644 --- a/noncore/games/zbounce/game.h +++ b/noncore/games/zbounce/game.h | |||
@@ -1,48 +1,47 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de> | 2 | * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de> |
3 | * | 3 | * |
4 | * This program is free software; you can redistribute it and/or | 4 | * This program is free software; you can redistribute it and/or |
5 | * modify it under the terms of the GNU Library General Public | 5 | * modify it under the terms of the GNU Library General Public |
6 | * License as published by the Free Software Foundation; either | 6 | * License as published by the Free Software Foundation; either |
7 | * version 2 of the License, or (at your option) any later version. | 7 | * version 2 of the License, or (at your option) any later version. |
8 | * | 8 | * |
9 | * This program is distributed in the hope that it will be useful, | 9 | * This program is distributed in the hope that it will be useful, |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 | * Library General Public License for more details. | 12 | * Library General Public License for more details. |
13 | * | 13 | * |
14 | * You should have received a copy of the GNU Library General Public | 14 | * You should have received a copy of the GNU Library General Public |
15 | * License along with this program; if not, write to the Free | 15 | * License along with this program; if not, write to the Free |
16 | * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | 16 | * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
17 | */ | 17 | */ |
18 | 18 | ||
19 | #ifndef GAME_H_INCLUDED | 19 | #ifndef GAME_H_INCLUDED |
20 | #define GAME_H_INCLUDED | 20 | #define GAME_H_INCLUDED |
21 | 21 | ||
22 | #include <qwidget.h> | 22 | #include <qwidget.h> |
23 | #include <qcanvas.h> | 23 | #include <qcanvas.h> |
24 | #include <qmemarray.h> | ||
25 | 24 | ||
26 | class QTimer; | 25 | class QTimer; |
27 | class JezzField; | 26 | class JezzField; |
28 | 27 | ||
29 | #define FIELD_WIDTH 26 | 28 | #define FIELD_WIDTH 26 |
30 | #define FIELD_HEIGHT 26 | 29 | #define FIELD_HEIGHT 26 |
31 | 30 | ||
32 | class Arrow : public QCanvasSprite | 31 | class Arrow : public QCanvasSprite |
33 | { | 32 | { |
34 | public: | 33 | public: |
35 | Arrow(QCanvasPixmapArray* array, QCanvas* canvas); | 34 | Arrow(QCanvasPixmapArray* array, QCanvas* canvas); |
36 | 35 | ||
37 | void update(); | 36 | void update(); |
38 | void changeDirection(); | 37 | void changeDirection(); |
39 | 38 | ||
40 | protected: | 39 | protected: |
41 | bool m_vertical; | 40 | bool m_vertical; |
42 | }; | 41 | }; |
43 | 42 | ||
44 | class Ball : public QCanvasSprite | 43 | class Ball : public QCanvasSprite |
45 | { | 44 | { |
46 | public: | 45 | public: |
47 | Ball(QCanvasPixmapArray* array, QCanvas* canvas); | 46 | Ball(QCanvasPixmapArray* array, QCanvas* canvas); |
48 | 47 | ||
@@ -82,49 +81,48 @@ private: | |||
82 | JezzField *m_field; | 81 | JezzField *m_field; |
83 | int m_dx, m_dy; | 82 | int m_dx, m_dy; |
84 | int m_x, m_y; | 83 | int m_x, m_y; |
85 | int m_startX, m_startY; | 84 | int m_startX, m_startY; |
86 | int m_tile; | 85 | int m_tile; |
87 | int m_delay; | 86 | int m_delay; |
88 | bool m_active; | 87 | bool m_active; |
89 | }; | 88 | }; |
90 | 89 | ||
91 | 90 | ||
92 | class JezzField : public QCanvas | 91 | class JezzField : public QCanvas |
93 | { | 92 | { |
94 | Q_OBJECT | 93 | Q_OBJECT |
95 | public: | 94 | public: |
96 | JezzField( QPixmap tiles, QObject* parent = 0, const char* name = 0 ); | 95 | JezzField( QPixmap tiles, QObject* parent = 0, const char* name = 0 ); |
97 | 96 | ||
98 | void setGameTile( int x, int y, bool black ); | 97 | void setGameTile( int x, int y, bool black ); |
99 | 98 | ||
100 | signals: | 99 | signals: |
101 | void ballCollision( Ball *ball, int x, int y, int tile ); | 100 | void ballCollision( Ball *ball, int x, int y, int tile ); |
102 | 101 | ||
103 | private: | 102 | private: |
104 | friend class Ball; | 103 | friend class Ball; |
105 | QPixmap m_tiles; | 104 | QPixmap m_tiles; |
106 | QMemArray<QPixmap> m_backTiles; | ||
107 | 105 | ||
108 | void setPixmaps( QPixmap tiles ); | 106 | void setPixmaps( QPixmap tiles ); |
109 | void emitBallCollisiton( Ball *ball, int x, int y, int tile ) | 107 | void emitBallCollisiton( Ball *ball, int x, int y, int tile ) |
110 | { emit ballCollision( ball, x, y, tile ); }; | 108 | { emit ballCollision( ball, x, y, tile ); }; |
111 | 109 | ||
112 | }; | 110 | }; |
113 | 111 | ||
114 | 112 | ||
115 | class JezzView : public QCanvasView | 113 | class JezzView : public QCanvasView |
116 | { | 114 | { |
117 | Q_OBJECT | 115 | Q_OBJECT |
118 | public: | 116 | public: |
119 | JezzView(QCanvas* viewing=0, QWidget* parent=0, const char* name=0, WFlags f=0); | 117 | JezzView(QCanvas* viewing=0, QWidget* parent=0, const char* name=0, WFlags f=0); |
120 | void changeCursor(); | 118 | void changeCursor(); |
121 | 119 | ||
122 | signals: | 120 | signals: |
123 | void buildWall( int x, int y, bool vertical ); | 121 | void buildWall( int x, int y, bool vertical ); |
124 | 122 | ||
125 | protected: | 123 | protected: |
126 | void viewportMouseReleaseEvent( QMouseEvent * ); | 124 | void viewportMouseReleaseEvent( QMouseEvent * ); |
127 | 125 | ||
128 | private: | 126 | private: |
129 | bool m_vertical; | 127 | bool m_vertical; |
130 | }; | 128 | }; |