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path: root/noncore/settings/networksettings2/network
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Diffstat (limited to 'noncore/settings/networksettings2/network') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/settings/networksettings2/network/network_NN.h2
-rw-r--r--noncore/settings/networksettings2/network/networkrun.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/noncore/settings/networksettings2/network/network_NN.h b/noncore/settings/networksettings2/network/network_NN.h
index 3b0cd64..220e00f 100644
--- a/noncore/settings/networksettings2/network/network_NN.h
+++ b/noncore/settings/networksettings2/network/network_NN.h
@@ -6,25 +6,25 @@
6class ANetwork; 6class ANetwork;
7 7
8class NetworkNetNode : public ANetNode{ 8class NetworkNetNode : public ANetNode{
9 9
10 Q_OBJECT 10 Q_OBJECT
11 11
12public: 12public:
13 13
14 NetworkNetNode(); 14 NetworkNetNode();
15 virtual ~NetworkNetNode(); 15 virtual ~NetworkNetNode();
16 16
17 virtual const QString pixmapName() 17 virtual const QString pixmapName()
18 { return "tcpip"; } 18 { return "Devices/tcpip"; }
19 19
20 virtual const QString nodeName() 20 virtual const QString nodeName()
21 { return tr("IP Configuration"); } 21 { return tr("IP Configuration"); }
22 22
23 virtual const QString nodeDescription() ; 23 virtual const QString nodeDescription() ;
24 24
25 virtual ANetNodeInstance * createInstance( void ); 25 virtual ANetNodeInstance * createInstance( void );
26 26
27 virtual const char ** needs( void ); 27 virtual const char ** needs( void );
28 virtual const char * provides( void ); 28 virtual const char * provides( void );
29 29
30 virtual bool generateProperFilesFor( ANetNodeInstance * NNI ); 30 virtual bool generateProperFilesFor( ANetNodeInstance * NNI );
diff --git a/noncore/settings/networksettings2/network/networkrun.cpp b/noncore/settings/networksettings2/network/networkrun.cpp
index e732bfa..8deca14 100644
--- a/noncore/settings/networksettings2/network/networkrun.cpp
+++ b/noncore/settings/networksettings2/network/networkrun.cpp
@@ -17,25 +17,25 @@ void NetworkRun::detectState( NodeCollection * NC ) {
17} 17}
18 18
19bool NetworkRun::setState( NodeCollection * NC, Action_t A ) { 19bool NetworkRun::setState( NodeCollection * NC, Action_t A ) {
20 // we handle UP and DOWN 20 // we handle UP and DOWN
21 RuntimeInfo * RI = netNode()->nextNode()->runtime(); 21 RuntimeInfo * RI = netNode()->nextNode()->runtime();
22 AsDevice * Next = RI->asDevice(); 22 AsDevice * Next = RI->asDevice();
23 InterfaceInfo * II = Next->assignedInterface(); 23 InterfaceInfo * II = Next->assignedInterface();
24 24
25 if( A == Up ) { 25 if( A == Up ) {
26 // we can bring UP if lower level is available 26 // we can bring UP if lower level is available
27 if( NC->currentState() == Available ) { 27 if( NC->currentState() == Available ) {
28 QString S; 28 QString S;
29 S.sprintf( "ifup %s=manual", II->Name.latin1() ); 29 S.sprintf( "ifup %s", II->Name.latin1() );
30 NSResources->system().execute( S ); 30 NSResources->system().execute( S );
31 NC->setCurrentState( IsUp ); 31 NC->setCurrentState( IsUp );
32 } 32 }
33 return 1; 33 return 1;
34 } else if( A == Down ) { 34 } else if( A == Down ) {
35 if( NC->currentState() == IsUp ) { 35 if( NC->currentState() == IsUp ) {
36 QString S; 36 QString S;
37 S.sprintf( "ifdown %s", II->Name.latin1() ); 37 S.sprintf( "ifdown %s", II->Name.latin1() );
38 NSResources->system().execute( S ); 38 NSResources->system().execute( S );
39 NC->setCurrentState( Available ); 39 NC->setCurrentState( Available );
40 } 40 }
41 return 1; 41 return 1;