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path: root/noncore/settings/networksettings2/networksettings2/resources.h
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-rw-r--r--noncore/settings/networksettings2/networksettings2/resources.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/noncore/settings/networksettings2/networksettings2/resources.h b/noncore/settings/networksettings2/networksettings2/resources.h
index 3d6a44f..55d2f29 100644
--- a/noncore/settings/networksettings2/networksettings2/resources.h
+++ b/noncore/settings/networksettings2/networksettings2/resources.h
@@ -43,15 +43,19 @@ class TheNSResources {
43 43
44public : 44public :
45 45
46 TheNSResources( void ); 46 TheNSResources( void );
47 ~TheNSResources( ); 47 ~TheNSResources( );
48 48
49 // give busy feedback
50 void busy( bool B );
51
49 System & system() 52 System & system()
50 { return *TheSystem; } 53 { return *TheSystem; }
51 54
55 int assignConnectionNumber(void);
52 QPixmap getPixmap( const QString & Name ); 56 QPixmap getPixmap( const QString & Name );
53 57
54 Name2NetNode_t & netNodes( void ) 58 Name2NetNode_t & netNodes( void )
55 { return AllNodeTypes; } 59 { return AllNodeTypes; }
56 bool netNodeExists( const QString & X ) 60 bool netNodeExists( const QString & X )
57 { return AllNodeTypes.find(X)!=0; } 61 { return AllNodeTypes.find(X)!=0; }
@@ -85,13 +89,12 @@ public :
85 ANetNodeInstance * findNodeInstance( const QString & S ) 89 ANetNodeInstance * findNodeInstance( const QString & S )
86 { return (AllNodes.find(S)!=0) ? AllNodes[S] : 0; } 90 { return (AllNodes.find(S)!=0) ? AllNodes[S] : 0; }
87 91
88 const QString & netNode2Name( const char * Type ); 92 const QString & netNode2Name( const char * Type );
89 const QString & netNode2Description( const char * Type ); 93 const QString & netNode2Description( const char * Type );
90 94
91 void renumberConnections( void );
92 void addConnection( NodeCollection * NC ); 95 void addConnection( NodeCollection * NC );
93 void removeConnection( const QString & N ); 96 void removeConnection( const QString & N );
94 NodeCollection * findConnection( const QString & N ); 97 NodeCollection * findConnection( const QString & N );
95 Name2Connection_t & connections( void ) 98 Name2Connection_t & connections( void )
96 { return ConnectionsMap; } 99 { return ConnectionsMap; }
97 100