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-rw-r--r--noncore/games/sfcave/sfcave.cpp367
-rw-r--r--noncore/games/sfcave/sfcave.h10
2 files changed, 219 insertions, 158 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index d551afe..0160d34 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -33,12 +33,14 @@
33// Menus 33// Menus
34#define MENU_MAIN_MENU 0 34#define MENU_MAIN_MENU 0
35#define MENU_OPTIONS_MENU 1 35#define MENU_OPTIONS_MENU 1
36#define MENU_REPLAY_MENU 2
36 37
37// Main Menu Options 38// Main Menu Options
38#define MENU_START_GAME 0 39#define MENU_START_GAME 0
39#define MENU_OPTIONS 1 40#define MENU_REPLAY 1
40#define MENU_HELP 2 41#define MENU_OPTIONS 2
41#define MENU_QUIT 3 42#define MENU_HELP 3
43#define MENU_QUIT 4
42 44
43// Option Menu Options 45// Option Menu Options
44#define MENU_GAME_TYPE 0 46#define MENU_GAME_TYPE 0
@@ -46,6 +48,12 @@
46#define MENU_CLEAR_HIGHSCORES 2 48#define MENU_CLEAR_HIGHSCORES 2
47#define MENU_BACK 3 49#define MENU_BACK 3
48 50
51// Replay Menu Options
52#define MENU_REPLAY_START 0
53#define MENU_REPLAY_LOAD 1
54#define MENU_REPLAY_SAVE 2
55#define MENU_REPLAY_BACK 3
56
49 57
50#define NR_GAME_DIFFICULTIES 3 58#define NR_GAME_DIFFICULTIES 3
51#define NR_GAME_TYPES 3 59#define NR_GAME_TYPES 3
@@ -69,9 +77,13 @@
69QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; 77QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD };
70QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; 78QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME };
71 79
72QString SFCave::menuOptions[2][5] = { { "Start Game", "Options", "Help", "Quit", "" }, 80QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" },
73 { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "" } }; 81 { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" },
82 { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } };
74 83
84int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 };
85int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 };
86
75#define UP_THRUST 0.6 87#define UP_THRUST 0.6
76#define NO_THRUST 0.8 88#define NO_THRUST 0.8
77#define MAX_DOWN_THRUST 4.0 89#define MAX_DOWN_THRUST 4.0
@@ -94,8 +106,6 @@ double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // S
94 106
95int SFCave::initialGateGaps[] = { 75, 50, 25 }; 107int SFCave::initialGateGaps[] = { 75, 50, 25 };
96 108
97int SFCave::nrMenuOptions[2] = { 4, 4 };
98int SFCave ::currentMenuOption[2] = { 0, 0 };
99 109
100bool movel; 110bool movel;
101 111
@@ -692,7 +702,7 @@ void SFCave :: draw()
692 702
693 text = "Press OK for menu"; 703 text = "Press OK for menu";
694 p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text ); 704 p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text );
695 705/*
696 text = "Press r to replay"; 706 text = "Press r to replay";
697 p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text ); 707 p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text );
698 708
@@ -701,6 +711,7 @@ void SFCave :: draw()
701 711
702 text = "Press r to load a saved replay"; 712 text = "Press r to load a saved replay";
703 p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text ); 713 p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text );
714*/
704 } 715 }
705 else 716 else
706 crashLineLength ++; 717 crashLineLength ++;
@@ -762,63 +773,7 @@ void SFCave :: handleKeys()
762void SFCave :: keyPressEvent( QKeyEvent *e ) 773void SFCave :: keyPressEvent( QKeyEvent *e )
763{ 774{
764 if ( state == STATE_MENU ) 775 if ( state == STATE_MENU )
765 { 776 handleMenuKeys( e );
766 switch( e->key() )
767 {
768 case Qt::Key_Down:
769 currentMenuOption[currentMenuNr] ++;
770 if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" )
771 currentMenuOption[currentMenuNr] = 0;
772 break;
773 case Qt::Key_Up:
774 currentMenuOption[currentMenuNr] --;
775 if ( currentMenuOption[currentMenuNr] < 0 )
776 currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1;
777 break;
778
779 case Qt::Key_Left:
780 if ( currentMenuNr == MENU_OPTIONS_MENU )
781 {
782 if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
783 {
784 currentGameType --;
785 if ( currentGameType < 0 )
786 currentGameType = NR_GAME_TYPES - 1;
787 }
788 else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
789 {
790 currentGameDifficulty --;
791 if ( currentGameDifficulty < 0 )
792 currentGameDifficulty = NR_GAME_DIFFICULTIES - 1;
793 }
794 }
795 break;
796
797 case Qt::Key_Right:
798 if ( currentMenuNr == MENU_OPTIONS_MENU )
799 {
800 if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
801 {
802 currentGameType ++;
803 if ( currentGameType == NR_GAME_TYPES )
804 currentGameType = 0;
805 }
806 else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
807 {
808 currentGameDifficulty ++;
809 if ( currentGameDifficulty == NR_GAME_DIFFICULTIES )
810 currentGameDifficulty = 0;
811 }
812 }
813 break;
814
815 case Qt::Key_Space:
816 case Qt::Key_Return:
817 case Qt::Key_Enter:
818 dealWithMenuSelection();
819 break;
820 }
821 }
822 else 777 else
823 { 778 {
824 switch( e->key() ) 779 switch( e->key() )
@@ -836,7 +791,11 @@ void SFCave :: keyPressEvent( QKeyEvent *e )
836 case Qt::Key_Return: 791 case Qt::Key_Return:
837 case Qt::Key_Enter: 792 case Qt::Key_Enter:
838 if ( state == STATE_CRASHED ) 793 if ( state == STATE_CRASHED )
794 {
839 state = STATE_MENU; 795 state = STATE_MENU;
796 currentMenuNr = 0;
797 currentMenuOption[currentMenuNr] = 0;
798 }
840 break; 799 break;
841 800
842 case Qt::Key_Z: 801 case Qt::Key_Z:
@@ -899,6 +858,166 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e )
899 858
900} 859}
901 860
861
862void SFCave :: saveScore()
863{
864#ifdef QWS
865 Config cfg( "sfcave" );
866 cfg.setGroup( "settings" );
867 QString key = "highScore_";
868
869 cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] );
870 key += CURRENT_GAME_TYPE;
871 cfg.writeEntry( key, highestScore[currentGameType] );
872#endif
873}
874
875void SFCave :: saveReplay()
876{
877 FILE *out;
878 out = fopen( (const char *)replayFile, "w" );
879 if ( !out )
880 {
881 printf( "Couldn't write to /home/root/sfcave.replay\n" );
882 return;
883 }
884
885 // Build up string of values
886 // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>.......
887 QString val;
888 val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty );
889
890 QListIterator<int> it( replayList );
891 while( it.current() )
892 {
893 QString tmp;
894 tmp.sprintf( "%d ", (*it.current()) );
895 val += tmp;
896
897 ++it;
898 }
899 val += "\n";
900
901 QString line;
902 line.sprintf( "%d\n", val.length() );
903 fwrite( (const char *)line, 1, line.length(), out );
904
905 fwrite( (const char *)val, 1, val.length(), out );
906
907 fclose( out );
908
909 printf( "Replay saved to %s\n", (const char *)replayFile );
910
911}
912
913void SFCave :: loadReplay()
914{
915 FILE *in = fopen( (const char *)replayFile, "r" );
916
917 if ( in == 0 )
918 {
919 printf( "Couldn't load replay file!\n" );
920 return;
921 }
922
923 // Read next line - contains the size of the options
924 char line[10+1];
925 fgets( line, 10, in );
926
927 int length = -1;
928 sscanf( line, "%d", &length );
929 char *data = new char[length+1];
930
931 fread( data, 1, length, in );
932// printf( "data - %s", data );
933
934 QString sep = " ";
935 QStringList list = QStringList::split( sep, QString( data ) );
936
937 // print it out
938 QStringList::Iterator it = list.begin();
939 currentSeed = (*it).toInt();
940 ++it;
941 currentGameType = (*it).toInt();
942 ++it;
943 currentGameDifficulty = (*it).toInt();
944 ++it;
945
946 replayList.clear();
947 for ( ; it != list.end(); ++it )
948 {
949 int v = (*it).toInt();
950 replayList.append( new int( v ) );
951 }
952
953 delete data;
954
955 fclose( in );
956
957 printf( "Replay loaded from %s\n", (const char *)replayFile );
958}
959
960
961//--------------- MENU CODE ---------------------
962void SFCave :: handleMenuKeys( QKeyEvent *e )
963{
964 switch( e->key() )
965 {
966 case Qt::Key_Down:
967 currentMenuOption[currentMenuNr] ++;
968 if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" )
969 currentMenuOption[currentMenuNr] = 0;
970 break;
971 case Qt::Key_Up:
972 currentMenuOption[currentMenuNr] --;
973 if ( currentMenuOption[currentMenuNr] < 0 )
974 currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1;
975 break;
976
977 case Qt::Key_Left:
978 if ( currentMenuNr == MENU_OPTIONS_MENU )
979 {
980 if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
981 {
982 currentGameType --;
983 if ( currentGameType < 0 )
984 currentGameType = NR_GAME_TYPES - 1;
985 }
986 else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
987 {
988 currentGameDifficulty --;
989 if ( currentGameDifficulty < 0 )
990 currentGameDifficulty = NR_GAME_DIFFICULTIES - 1;
991 }
992 }
993 break;
994
995 case Qt::Key_Right:
996 if ( currentMenuNr == MENU_OPTIONS_MENU )
997 {
998 if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
999 {
1000 currentGameType ++;
1001 if ( currentGameType == NR_GAME_TYPES )
1002 currentGameType = 0;
1003 }
1004 else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
1005 {
1006 currentGameDifficulty ++;
1007 if ( currentGameDifficulty == NR_GAME_DIFFICULTIES )
1008 currentGameDifficulty = 0;
1009 }
1010 }
1011 break;
1012
1013 case Qt::Key_Space:
1014 case Qt::Key_Return:
1015 case Qt::Key_Enter:
1016 dealWithMenuSelection();
1017 break;
1018 }
1019}
1020
902void SFCave :: displayMenu() 1021void SFCave :: displayMenu()
903{ 1022{
904 offscreen->fill( Qt::black ); 1023 offscreen->fill( Qt::black );
@@ -918,7 +1037,7 @@ void SFCave :: displayMenu()
918 p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); 1037 p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text );
919 1038
920 // Draw options 1039 // Draw options
921 int pos = 170; 1040 int pos = 140;
922 for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) 1041 for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 )
923 { 1042 {
924 if ( currentMenuOption[currentMenuNr] == i ) 1043 if ( currentMenuOption[currentMenuNr] == i )
@@ -959,6 +1078,11 @@ void SFCave :: dealWithMenuSelection()
959 state = STATE_NEWGAME; 1078 state = STATE_NEWGAME;
960 break; 1079 break;
961 1080
1081 case MENU_REPLAY:
1082 currentMenuNr = MENU_REPLAY_MENU;
1083 currentMenuOption[currentMenuNr] = 0;
1084 break;
1085
962 case MENU_OPTIONS: 1086 case MENU_OPTIONS:
963 currentMenuNr = MENU_OPTIONS_MENU; 1087 currentMenuNr = MENU_OPTIONS_MENU;
964 currentMenuOption[currentMenuNr] = 0; 1088 currentMenuOption[currentMenuNr] = 0;
@@ -972,7 +1096,7 @@ void SFCave :: dealWithMenuSelection()
972 delete dlg; 1096 delete dlg;
973 break; 1097 break;
974 } 1098 }
975 1099
976 case MENU_QUIT: 1100 case MENU_QUIT:
977 QApplication::exit(); 1101 QApplication::exit();
978 break; 1102 break;
@@ -987,7 +1111,7 @@ void SFCave :: dealWithMenuSelection()
987 { 1111 {
988 case MENU_GAME_TYPE: 1112 case MENU_GAME_TYPE:
989 break; 1113 break;
990 1114
991 case MENU_GAME_DIFFICULTY: 1115 case MENU_GAME_DIFFICULTY:
992 break; 1116 break;
993 1117
@@ -995,7 +1119,7 @@ void SFCave :: dealWithMenuSelection()
995 for ( int i = 0 ; i < 3 ; ++i ) 1119 for ( int i = 0 ; i < 3 ; ++i )
996 highestScore[currentGameType][i] = 0; 1120 highestScore[currentGameType][i] = 0;
997 break; 1121 break;
998 1122
999 case MENU_BACK: 1123 case MENU_BACK:
1000 currentMenuNr = MENU_MAIN_MENU; 1124 currentMenuNr = MENU_MAIN_MENU;
1001 1125
@@ -1010,96 +1134,31 @@ void SFCave :: dealWithMenuSelection()
1010 1134
1011 break; 1135 break;
1012 } 1136 }
1013 }
1014}
1015 1137
1016void SFCave :: saveScore() 1138 case MENU_REPLAY_MENU:
1017{ 1139 {
1018#ifdef QWS 1140 switch( currentMenuOption[currentMenuNr] )
1019 Config cfg( "sfcave" ); 1141 {
1020 cfg.setGroup( "settings" ); 1142 case MENU_REPLAY_START:
1021 QString key = "highScore_"; 1143 if ( currentSeed != 0 )
1144 state = STATE_REPLAY;
1145 // Display No Replay
1146 break;
1022 1147
1023 cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); 1148 case MENU_REPLAY_LOAD:
1024 key += CURRENT_GAME_TYPE; 1149 loadReplay();
1025 cfg.writeEntry( key, highestScore[currentGameType] ); 1150 break;
1026#endif
1027}
1028 1151
1029void SFCave :: saveReplay() 1152 case MENU_REPLAY_SAVE:
1030{ 1153 saveReplay();
1031 FILE *out; 1154 break;
1032 out = fopen( (const char *)replayFile, "w" );
1033 if ( !out )
1034 {
1035 printf( "Couldn't write to /home/root/sfcave.replay\n" );
1036 return;
1037 }
1038 1155
1039 // Build up string of values 1156 case MENU_REPLAY_BACK:
1040 // Format is:: <landscape seed> <framenr> <framenr>....... 1157 currentMenuNr = MENU_MAIN_MENU;
1041 QString val; 1158 break;
1042 val.sprintf( "%d ", currentSeed );
1043
1044 QListIterator<int> it( replayList );
1045 while( it.current() )
1046 {
1047 QString tmp;
1048 tmp.sprintf( "%d ", (*it.current()) );
1049 val += tmp;
1050 1159
1051 ++it; 1160 }
1161 }
1052 } 1162 }
1053 val += "\n";
1054
1055 QString line;
1056 line.sprintf( "%d\n", val.length() );
1057 fwrite( (const char *)line, 1, line.length(), out );
1058 fwrite( (const char *)val, 1, val.length(), out );
1059
1060 fclose( out );
1061
1062 printf( "Replay saved to %s\n", (const char *)replayFile );
1063
1064} 1163}
1065 1164
1066void SFCave :: loadReplay()
1067{
1068 FILE *in = fopen( (const char *)replayFile, "r" );
1069
1070 if ( in == 0 )
1071 {
1072 printf( "Couldn't load replay file!\n" );
1073 return;
1074 }
1075 // Read size of next line
1076 char line[10+1];
1077 fgets( line, 10, in );
1078
1079 int length = -1;
1080 sscanf( line, "%d", &length );
1081 char *data = new char[length+1];
1082
1083 fread( data, 1, length, in );
1084
1085 QString sep = " ";
1086 QStringList list = QStringList::split( sep, QString( data ) );
1087
1088 // print it out
1089 QStringList::Iterator it = list.begin();
1090 currentSeed = (*it).toInt();
1091 ++it;
1092
1093 replayList.clear();
1094 for ( ; it != list.end(); ++it )
1095 {
1096 int v = (*it).toInt();
1097 replayList.append( new int( v ) );
1098 }
1099
1100 delete data;
1101
1102 fclose( in );
1103
1104 printf( "Replay loaded from %s\n", (const char *)replayFile );
1105} \ No newline at end of file
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h
index 238a615..65e5ae4 100644
--- a/noncore/games/sfcave/sfcave.h
+++ b/noncore/games/sfcave/sfcave.h
@@ -12,7 +12,8 @@
12#define BLOCKSIZE 6 12#define BLOCKSIZE 6
13#define TRAILSIZE 30 13#define TRAILSIZE 30
14 14
15 15#define NR_MENUS 3
16#define MAX_MENU_OPTIONS 8
16 17
17class SFCave : public QMainWindow 18class SFCave : public QMainWindow
18{ 19{
@@ -53,10 +54,10 @@ public:
53 int nextGate; 54 int nextGate;
54 int lastGateBottomY; 55 int lastGateBottomY;
55 56
56 static QString menuOptions[2][5]; 57 static QString menuOptions[NR_MENUS][MAX_MENU_OPTIONS];
57 int currentMenuNr; 58 int currentMenuNr;
58 static int nrMenuOptions[2]; 59 static int nrMenuOptions[NR_MENUS];
59 static int currentMenuOption[2]; 60 static int currentMenuOption[NR_MENUS];
60 61
61 static QString dificultyOption[3]; 62 static QString dificultyOption[3];
62 static QString gameTypes[3]; 63 static QString gameTypes[3];
@@ -107,6 +108,7 @@ public:
107 void draw(); 108 void draw();
108 void handleKeys(); 109 void handleKeys();
109 110
111 void handleMenuKeys( QKeyEvent * e );
110 void displayMenu(); 112 void displayMenu();
111 void dealWithMenuSelection(); 113 void dealWithMenuSelection();
112 114