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1#ifndef OPIE_OCOP_CLIENT_H
2#define OPIE_OCOP_CLIENT_H
3
4
5#include <qobject.h>
6#include <qcstring.h>
7#include <qmap.h>
8#include <qsignal.h>
9#include <qstring.h>
10#include <qsocketnotifier.h>
11
12
13/**
14 * This is the OCOP client
15 * It currently only supports
16 * asking if a Channel is registered,
17 * calling and receiving calls
18 */
19class OCOPPacket;
20class OCOPClient : public QObject{
21 Q_OBJECT
22public:
23
24 /**
25 * Occasionally I decide to start a Server from here
26 */
27 OCOPClient(const QString& pathToServer = QString::null, QObject* obj = 0l);
28 ~OCOPClient();
29
30 bool isRegistered( const QCString& )const;
31 void send( const QCString& chan, const QCString&, const QByteArray& msg );
32
33 /**
34 * add a channel and does connect to a signal
35 * callback is the object
36 * slot is the SLOT()
37 */
38 void addChannel( const QCString& channel );
39 void delChannel( const QCString& channel );
40/* no direct signals due the design */
41signals:
42 void called(const QCString&, const QCString&, const QByteArray );
43private slots:
44 void init(const QCString& pa);
45 void newData();
46private:
47 OCOPPacket packet();
48 void call( const OCOPPacket& );
49
50 QSocketNotifier* m_notify;
51 int m_socket;
52private slots:
53
54};
55
56#endif