From 11304d02942e9fa493e4e80943a828f9c65f6772 Mon Sep 17 00:00:00 2001 From: mickeyl Date: Fri, 28 Mar 2003 15:11:52 +0000 Subject: skeleton and the start of libopie2, please read README, ROADMAP and STATUS and comment... --- (limited to 'libopie2/qt3/opiecore/ocompletion.h') diff --git a/libopie2/qt3/opiecore/ocompletion.h b/libopie2/qt3/opiecore/ocompletion.h new file mode 100644 index 0000000..0317c1b --- a/dev/null +++ b/libopie2/qt3/opiecore/ocompletion.h @@ -0,0 +1,603 @@ +/* +                 This file is part of the Opie Project + Originally part of the KDE Project + Copyright (C) 1999,2000 Carsten Pfeiffer + =. + .=l. +           .>+-= + _;:,     .>    :=|. This program is free software; you can +.> <`_,   >  .   <= redistribute it and/or modify it under +:`=1 )Y*s>-.--   : the terms of the GNU Library General Public +.="- .-=="i,     .._ License as published by the Free Software + - .   .-<_>     .<> Foundation; either version 2 of the License, +     ._= =}       : or (at your option) any later version. +    .%`+i>       _;_. +    .i_,=:_.      -`: PARTICULAR PURPOSE. See the GNU +..}^=.=       =       ; Library General Public License for more +++=   -.     .`     .: details. + :     =  ...= . :.=- + -.   .:....=;==+<; You should have received a copy of the GNU +  -_. . .   )=.  = Library General Public License along with +    --        :-=` this library; see the file COPYING.LIB. + If not, write to the Free Software Foundation, + Inc., 59 Temple Place - Suite 330, + Boston, MA 02111-1307, USA. +*/ + +#ifndef OCOMPLETION_H +#define OCOMPLETION_H + +/* QT */ + +#include +#include +#include +#include +#include +#include + +/* OPIE */ + +#include +#include + +/* FORWARDS */ + +class OCompTreeNode; +class OCompletionPrivate; +class OCompletionBasePrivate; +class OCompletionMatchesWrapper; +class OCompletionMatches; +class QPopupMenu; + +// FIXME: Do we need special ShortCut handling in Opie? If so, revise this. +class OShortcut +{ +public: + bool isNull() const { return true; }; + bool operator == ( const OShortcut& bla ) const { return false; }; +}; + + +/** + * This class offers easy use of "auto-completion", "manual-completion" or + * "shell completion" on QString objects. A common use is completing filenames + * or URLs (see @ref OURLCompletion()). + * But it is not limited to URL-completion -- everything should be completable! + * The user should be able to complete email-addresses, telephone-numbers, + * commands, SQL queries, ... + * Every time your program knows what the user can type into an edit-field, you + * should offer completion. With OCompletion, this is very easy, and if you are + * using a line edit widget (@ref OLineEdit), it is even more easy. + * Basically, you tell a OCompletion object what strings should be completable + * and whenever completion should be invoked, you call @ref makeCompletion(). + * OLineEdit and (an editable) OComboBox even do this automatically for you. + * + * OCompletion offers the completed string via the signal @ref match() and + * all matching strings (when the result is ambiguous) via the method + * @ref allMatches(). + * + * Notice: auto-completion, shell completion and manual completion work + * slightly differently: + * + * @li auto-completion always returns a complete item as match. + * When more than one matching items are available, it will deliver just + * the first (depending on sorting order) item. Iterating over all matches + * is possible via @ref nextMatch() and @ref previousMatch(). + * + * @li popup-completion works in the same way, the only difference being that + * the completed items are not put into the edit-widget, but into a + * separate popup-box. + * + * @li manual completion works the same way as auto-completion, the + * subtle difference is, that it isn't invoked automatically while the user + * is typing, but only when the user presses a special key. The difference + * of manual and auto-completion is therefore only visible in UI classes, + * OCompletion needs to know whether to deliver partial matches + * (shell completion) or whole matches (auto/manual completion), therefore + * @ref OGlobalSettings::CompletionMan and + * @ref OGlobalSettings::CompletionAuto have the exact same effect in + * OCompletion. + * + * @li shell completion works like how shells complete filenames: + * when multiple matches are available, the longest possible string of all + * matches is returned (i.e. only a partial item). + * Iterating over all matching items (complete, not partial) is possible + * via @ref nextMatch() and @ref previousMatch(). + * + * You don't have to worry much about that though, OCompletion handles + * that for you, according to the setting @ref setCompletionMode(). + * The default setting is globally configured by the user and read + * from @ref OGlobalSettings::completionMode(). + * + * A short example: + *
+ * OCompletion completion;
+ * completion.setOrder( OCompletion::Sorted );
+ * completion.addItem( "pfeiffer@kde.org" );
+ * completion.addItem( "coolo@kde.org" );
+ * completion.addItem( "carpdjih@sp.zrz.tu-berlin.de" );
+ * completion.addItem( "carp@cs.tu-berlin.de" );
+ *
+ * cout << completion.makeCompletion( "ca" ).latin1() << endl;
+ * 
+ * In shell-completion-mode, this will be "carp"; in auto-completion- + * mode it will be "carp@cs.tu-berlin.de", as that is alphabetically + * smaller. + * If setOrder was set to Insertion, "carpdjih@sp.zrz.tu-berlin.de" + * would be completed in auto-completion-mode, as that was inserted before + * "carp@cs.tu-berlin.de". + * + * You can dynamically update the completable items by removing and adding them + * whenever you want. + * For advanced usage, you could even use multiple OCompletion objects. E.g. + * imagine an editor like kwrite with multiple open files. You could store + * items of each file in a different OCompletion object, so that you know (and + * tell the user) where a completion comes from. + * + * Note: OCompletion does not work with strings that contain 0x0 characters + * (unicode nul), as this is used internally as a delimiter. + * + * You may inherit from OCompletion and override @ref makeCompletion() in + * special cases (like reading directories/urls and then supplying the + * contents to OCompletion, as OURLCompletion does), but generally, this is + * not necessary. + * + * + * @short A generic class for completing QStrings + * @author Carsten Pfeiffer + * @version $Id$ + */ + +class OCompletion : public QObject +{ + Q_ENUMS( CompOrder ) + Q_PROPERTY( CompOrder order READ order WRITE setOrder ) + Q_PROPERTY( bool ignoreCase READ ignoreCase WRITE setIgnoreCase ) + Q_PROPERTY( QStringList items READ items WRITE setItems ) + Q_OBJECT + + public: + /** + * Constants that represent the order in which OCompletion performs + * completion-lookups. + */ + enum CompOrder { Sorted, Insertion, Weighted }; + + /** + * Constructor, nothing special here :) + */ + OCompletion(); + + // FIXME: copy constructor, assignment constructor... + + /** + * Destructor, nothing special here, either. + */ + virtual ~OCompletion(); + + /** + * Attempts to find an item in the list of available completions, + * that begins with @p string. Will either return the first matching item + * (if there is more than one match) or QString::null, if no match was + * found. + * + * In the latter case, a sound will be issued, depending on + * @ref isSoundsEnabled(). + * If a match was found, it will also be emitted via the signal + * @ref match(). + * + * If this is called twice or more often with the same string while no + * items were added or removed in the meantime, all available completions + * will be emitted via the signal @ref matches(). + * This happens only in shell-completion-mode. + * + * @returns the matching item, or QString::null if there is no matching + * item. + * @see #slotMakeCompletion + * @see #substringCompletion + */ + virtual QString makeCompletion( const QString& string ); + + /** + * @returns a list of items which all contain @p text as a substring, + * i.e. not necessarily at the beginning. + * + * @see #makeCompletion + */ + QStringList substringCompletion( const QString& string ) const; + + /** + * @returns the next item from the matching-items-list. + * When reaching the beginning, the list is rotated so it will return the + * last match and a sound is issued (depending on @ref isSoundsEnabled()). + * When there is no match, QString::null is returned and + * a sound is be issued. + * @see #slotPreviousMatch + */ + QString previousMatch(); + + /** + * @returns the previous item from the matching-items-list + * When reaching the last item, the list is rotated, so it will return + * the first match and a sound is issued (depending on + * @ref isSoundsEnabled()). When there is no match, QString::null is + * returned and a sound is issued. + * @see #slotNextMatch + */ + QString nextMatch(); + + /** + * @returns the last match. Might be useful if you need to check whether + * a completion is different from the last one. + * QString::null is returned when there is no last match. + */ + virtual const QString& lastMatch() const { return myLastMatch; } + + /** + * Returns a list of all items inserted into OCompletion. This is useful + * if you need to save the state of a OCompletion object and restore it + * later. + * + * Important note: when @ref order() == Weighted, then every item in the + * stringlist has its weight appended, delimited by a colon. E.g. an item + * "www.kde.org" might look like "www.kde.org:4", where 4 is the weight. + * + * This is necessary so that you can save the items along with its + * weighting on disk and load them back with @ref setItems(), restoring its + * weight as well. If you really don't want the appended weightings, call + * @ref setOrder( OCompletion::Insertion ) + * before calling items(). + * + * @returns a list of all items + * @see #setItems + */ + QStringList items() const; + + /** + * Sets the completion mode to Auto/Manual, Shell or None. + * If you don't set the mode explicitly, the global default value + * OGlobalSettings::completionMode() is used. + * @ref OGlobalSettings::CompletionNone disables completion. + * @see #completionMode + * @see #OGlobalSettings::completionMode + */ + virtual void setCompletionMode( OGlobalSettings::Completion mode ); + + /** + * @returns the current completion mode. + * May be different from @ref OGlobalSettings::completionMode(), if you + * explicitly called @ref setCompletionMode(). + * @see #setCompletionMode + */ + OGlobalSettings::Completion completionMode() const { return myCompletionMode; }; + + /** + * OCompletion offers three different ways in which it offers its items: + * @li in the order of insertion + * @li sorted alphabetically + * @li weighted + * + * Choosing weighted makes OCompletion perform an implicit weighting based + * on how often an item is inserted. Imagine a web browser with a location + * bar, where the user enters URLs. The more often a URL is entered, the + * higher priority it gets. + * + * Note: Setting the order to sorted only affects new inserted items, + * already existing items will stay in the current order. So you probably + * want to call setOrder( Sorted ) before inserting items, when you want + * everything sorted. + * + * Default is insertion order + * @see #order + */ + virtual void setOrder( CompOrder order ); + + /** + * @returns the current completion order. + * @see #setOrder + */ + CompOrder order() const { return myOrder; } + + /** + * Setting this to true makes OCompletion behave case insensitively. + * E.g. makeCompletion( "CA" ); might return "carp@cs.tu-berlin.de". + * Default is false (case sensitive). + * @see #ignoreCase + */ + virtual void setIgnoreCase( bool ignoreCase ); + + /** + * @returns whether OCompletion acts case insensitively or not. + * Default is false (case sensitive). + * @see #setIgnoreCase + */ + bool ignoreCase() const { return myIgnoreCase; }; + + /** + * @returns a list of all items matching the last completed string. + * Might take some time, when you have LOTS of items. + * + * @see #substringCompletion + */ + QStringList allMatches(); + + /** + * @returns a list of all items matching @p string. + */ + QStringList allMatches( const QString& string ); + + /** + * @returns a list of all items matching the last completed string. + * Might take some time, when you have LOTS of items. + * The matches are returned as OCompletionMatches, which also + * keeps the weight of the matches, allowing + * you to modify some matches or merge them with matches + * from another call to allWeightedMatches(), and sort the matches + * after that in order to have the matches ordered correctly + * + * @see #substringCompletion + */ + OCompletionMatches allWeightedMatches(); + + /** + * @returns a list of all items matching @p string. + */ + OCompletionMatches allWeightedMatches( const QString& string ); + + /** + * Enables/disables playing a sound when + * @li @ref makeCompletion() can't find a match + * @li there is a partial completion (= multiple matches in + * Shell-completion mode) + * @li @ref nextMatch() or @ref previousMatch() hit the last possible + * match -> rotation + * + * For playing the sounds, @ref ONotifyClient() is used. // FIXME: Revise this for Opie + * + * @see #isSoundsEnabled + */ + virtual void setEnableSounds( bool enable ) { myBeep = enable; } + + /** + * Tells you whether OCompletion will play sounds on certain occasions. + * Default is enabled + * @see #enableSounds + * @see #disableSounds + */ + bool isSoundsEnabled() const { return myBeep; }; + + /** + * @returns true when more than one match is found + * @see #multipleMatches + */ + bool hasMultipleMatches() const { return myHasMultipleMatches; }; + + public slots: + /** + * Attempts to complete "string" and emits the completion via @ref match(). + * Same as @ref makeCompletion() (just as a slot). + * @see #makeCompletion + */ + void slotMakeCompletion( const QString& string ) { (void) makeCompletion( string ); }; + + /** + * Searches the previous matching item and emits it via @ref match() + * Same as @ref previousMatch() (just as a slot). + * @see #previousMatch + */ + void slotPreviousMatch() { (void) previousMatch(); }; + + /** + * Searches the next matching item and emits it via @ref match() + * Same as @ref nextMatch() (just as a slot). + * @see #nextMatch + */ + void slotNextMatch() { (void) nextMatch(); }; + + /** + * Inserts @p items into the list of possible completions. + * Does the same as @ref setItems(), but does not call @ref clear() before. + */ + void insertItems( const QStringList& items ); + + /** + * Sets the list of items available for completion. Removes all previous + * items. + * + * Notice: when order() == Weighted, then the weighting is looked up for + * every item in the stringlist. Every item should have ":number" appended, + * where number is an unsigned integer, specifying the weighting. + * + * If you don't like this, call + * setOrder( OCompletion::Insertion ) + * before calling setItems(). + * + * @see #items + */ + virtual void setItems( const QStringList& ); + + /** + * Adds an item to the list of available completions. + * Resets the current item-state (@ref previousMatch() and @ref nextMatch() + * won't work anymore). + */ + void addItem( const QString& ); + + /** + * Adds an item to the list of available completions. + * Resets the current item-state (@ref previousMatch() and @ref nextMatch() + * won't work anymore). + * + * Sets the weighting of the item to @p weight or adds it to the current + * weighting if the item is already available. The weight has to be greater + * than 1 to take effect (default weight is 1). + */ + void addItem( const QString&, uint weight ); + + /** + * Removes an item from the list of available completions. + * Resets the current item-state (@ref previousMatch() and @ref nextMatch() + * won't work anymore). + */ + void removeItem( const QString& ); + + /** + * Removes all inserted items. + */ + virtual void clear(); + + signals: + /** + * The matching item. Will be emitted by @ref makeCompletion(), + * @ref previousMatch() or @ref nextMatch(). May be QString::null if there + * is no matching item. + */ + void match( const QString& ); + + /** + * All matching items. Will be emitted by @ref makeCompletion() in shell- + * completion-mode, when the same string is passed to makeCompletion twice + * or more often. + */ + void matches( const QStringList& ); + + /** + * This signal is emitted, when calling @ref makeCompletion() and more than + * one matching item is found. + * @see #hasMultipleMatches + */ + void multipleMatches(); + + protected: + /** + * This method is called after a completion is found and before the + * matching string is emitted. You can override this method to modify the + * string that will be emitted. + * This is necessary e.g. in @ref OURLCompletion(), where files with spaces + * in their names are shown escaped ("filename\ with\ spaces"), but stored + * unescaped inside OCompletion. + * Never delete that pointer! + * + * Default implementation does nothing. + * @see #postProcessMatches + */ + virtual void postProcessMatch( QString * /*match*/ ) const {} + + /** + * This method is called before a list of all available completions is + * emitted via @ref matches. You can override this method to modify the + * found items before @ref match() or @ref matches() are emitted. + * Never delete that pointer! + * + * Default implementation does nothing. + * @see #postProcessMatch + */ + virtual void postProcessMatches( QStringList * /*matches*/ ) const {} + + /** + * This method is called before a list of all available completions is + * emitted via @ref matches. You can override this method to modify the + * found items before @ref match() or @ref matches() are emitted. + * Never delete that pointer! + * + * Default implementation does nothing. + * @see #postProcessMatch + */ + virtual void postProcessMatches( OCompletionMatches * /*matches*/ ) const {} + +private: + void addWeightedItem( const QString& ); + QString findCompletion( const QString& string ); + void findAllCompletions( const QString&, OCompletionMatchesWrapper *matches, bool& hasMultipleMatches ) const; + + void extractStringsFromNode( const OCompTreeNode *, + const QString& beginning, + OCompletionMatchesWrapper *matches, + bool addWeight = false ) const; + void extractStringsFromNodeCI( const OCompTreeNode *, + const QString& beginning, + const QString& restString, + OCompletionMatchesWrapper *matches) const; + + enum BeepMode { NoMatch, PartialMatch, Rotation }; + void doBeep( BeepMode ) const; + + OGlobalSettings::Completion myCompletionMode; + + CompOrder myOrder; + QString myLastString; + QString myLastMatch; + QString myCurrentMatch; + OCompTreeNode * myTreeRoot; + QStringList myRotations; + bool myBeep; + bool myIgnoreCase; + bool myHasMultipleMatches; + uint myRotationIndex; + + private: + OCompletionPrivate *d; +}; + +// some more helper stuff +typedef OSortableValueList OCompletionMatchesList; +class OCompletionMatchesPrivate; + +/** + * This structure is returned by @ref OCompletion::allWeightedMatches . + * It also keeps the weight of the matches, allowing + * you to modify some matches or merge them with matches + * from another call to allWeightedMatches(), and sort the matches + * after that in order to have the matches ordered correctly + * + * Example (a simplified example of what Oonqueror's completion does): + *
+ * OCompletionMatches matches = completion->allWeightedMatches( location );
+ * if( !location.startsWith( "www." ))
+       matches += completion->allWeightedmatches( "www." + location" );
+ * matches.removeDuplicates();
+ * QStringList list = matches.list();
+ * 
+ * + * @short List for keeping matches returned from OCompletion + */ + +class OCompletionMatches + : public OCompletionMatchesList +{ + public: + OCompletionMatches( bool sort ); + /** + * @internal + */ + OCompletionMatches( const OCompletionMatchesWrapper& matches ); + ~OCompletionMatches(); + /** + * Removes duplicate matches. Needed only when you merged several matches + * results and there's a possibility of duplicates. + */ + void removeDuplicates(); + /** + * Returns the matches as a QStringList. + * @param sort if false, the matches won't be sorted before the conversion, + * use only if you're sure the sorting is not needed + */ + QStringList list( bool sort = true ) const; + /** + * If sorting() returns false, the matches aren't sorted by their weight, + * even if true is passed to list(). + */ + bool sorting() const { + return _sorting; + } +private: + bool _sorting; + OCompletionMatchesPrivate* d; +}; + +#endif // OCOMPLETION_H -- cgit v0.9.0.2